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CC ?= gcc
CFLAGS += -g3 -O3 -Wall -std=gnu++14
CPPFLAGS += -MMD
LDFLAGS += -lstdc++ -lm -lsfml-system -lsfml-window -lsfml-graphics -lsfml-audio
PP_BOLD := $(shell tput bold)
PP_RESET := $(shell tput sgr0)
PP_CC := $(PP_BOLD)$(shell tput setf 6)CC$(PP_RESET)
PP_LD := $(PP_BOLD)$(shell tput setf 2)LD$(PP_RESET)
PP_RM := $(PP_BOLD)$(shell tput setf 4)RM$(PP_RESET)
SRC := src/game/assets.cpp \
src/game/decos.cpp \
src/game/effects.cpp \
src/game/game.cpp \
src/game/interface.cpp \
src/game/pseudostate.cpp \
src/game/rocket.cpp \
src/game/units.cpp \
src/game/unit_builder.cpp \
src/game/unit_nest.cpp \
src/game/unit_repl.cpp \
src/game/unit_scientist.cpp \
src/game/unit_soldier.cpp \
src/game/unit_spider.cpp \
src/game/worldgen.cpp \
src/audio.cpp \
src/main.cpp \
src/path_finder.cpp \
src/procgen.cpp \
src/render.cpp \
src/world.cpp
OBJ := $(SRC:src/%.cpp=obj/%.o)
OUT := minitrem
all: $(OUT)
-include $(OBJ:.o=.d)
obj/%.o : src/%.cpp
@echo "$(PP_CC) src/$*.cpp"
@mkdir -p $(@D)
@$(CC) $(CFLAGS) $(CPPFLAGS) -c src/$*.cpp -o obj/$*.o
$(OUT): $(OBJ)
@echo "$(PP_LD) $(OUT)"
@$(CC) $(OBJ) -o $(OUT) $(LDFLAGS)
clean:
@echo "${PP_RM} obj"
@rm -rf obj
@echo "${PP_RM} ${OUT}"
@rm -rf ${OUT}
.PHONY: clean
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