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/*
This file is part of Minitrem.
Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.hpp"
namespace audio {
static std::list<sf::Sound> playing_sounds;
static std::list<ambient_t*> ambient_sounds;
void clean_sounds(void)
{
playing_sounds.remove_if( [](sf::Sound &sound) {
return sound.getStatus() == sf::Sound::Stopped;
});
}
void sound_t::load(const char *path)
{
printf("load %s\n", path);
buffer.loadFromFile(path);
}
void sound_t::play(void)
{
auto sound = playing_sounds.emplace(playing_sounds.end());
sound->setBuffer(buffer);
sound->play();
}
void ambient_t::load(const char *path)
{
printf("load %s\n", path);
sound.openFromFile(path);
sound.setLoop(true);
ambient_sounds.push_back(this);
}
void update_ambience(bool playing)
{
for (ambient_t *ambient : ambient_sounds) {
if (!playing) {
if (ambient->playing) {
ambient->sound.stop();
ambient->playing = false;
}
continue;
}
if (!ambient->playing) {
ambient->sound.play();
ambient->playing = true;
}
ambient->sound.setVolume(ambient->weight * 100.0f);
}
}
} // namespace audio
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