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/*
This file is part of Minitrem.

Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Minitrem.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "game.hpp"

namespace game {

pseudostate_t::pseudostate_t(sf::RenderWindow *window_)
{
	pimpl = new state_t();

	pimpl->interface.window = window_;
	pimpl->interface.game = pimpl;
}

pseudostate_t::~pseudostate_t(void)
{
	delete pimpl;
}

void pseudostate_t::start(void)
{
	pimpl->start();
}

void pseudostate_t::stop(void)
{
	pimpl->stop();
}

void pseudostate_t::tick(ntime_t time, double dt)
{
	pimpl->tick(time);
	pimpl->interface.tick(dt);
}

world::world_t *pseudostate_t::get_world(void)
{
	return &pimpl->world;
}

double pseudostate_t::get_render_time(void)
{
	return pimpl->now;
}

void pseudostate_t::render_interface_to(render::state_t *render)
{
	pimpl->interface.render_to(render);

	pimpl->compute_ambience();
	audio::update(pimpl->interface.camera_3d, pimpl->paused);
}

}