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/*
This file is part of Minitrem.
Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Minitrem. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game.hpp"
namespace game::text {
language_t language = LANG_ENGLISH;
static std::string get_english(index_t index)
{
switch (index) {
case PAUSED:
return "PAUSED";
case UNPAUSED:
return "UNPAUSED";
case FOLLOWING_ON:
return "Following: on.";
case FOLLOWING_OFF:
return "Following: off.";
case SAY_NO_PATH:
return "I can't get there.";
case SAY_READY:
return "Ready for orders.";
case SAY_MOVING:
return "On my way.";
case SAY_STOPPING:
return "Stopping.";
case SAY_FIRING:
return "Firing!";
case SAY_NO_ROCKETS:
return "Out of rockets.";
case UNIT_NAME_SPIDER:
return "Spider";
case UNIT_NAME_NEST:
return "Nest";
case UNIT_NAME_REPL:
return "Replicator";
case UNIT_DEATH:
return "died";
case UNIT_DESTRUCTION:
return "was destroyed";
default:
abort();
}
}
std::string get(index_t index)
{
switch (language) {
case LANG_ENGLISH:
return get_english(index);
default:
abort();
}
}
} // namespace text
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