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/*
This file is part of Minitrem.

Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Minitrem.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "game.hpp"

namespace game::text {

language_t language = LANG_ENGLISH;

static std::string get_english(index_t index)
{
	switch (index) {
	case PAUSED:
		return "PAUSED";

	case UNPAUSED:
		return "UNPAUSED";

	case FOLLOWING_ON:
		return "Following: on.";

	case FOLLOWING_OFF:
		return "Following: off.";

	case SAY_NO_PATH:
		return "I can't get there.";

	case SAY_READY:
		return "Ready for orders.";

	case SAY_MOVING:
		return "On my way.";

	case SAY_STOPPING:
		return "Stopping.";

	case SAY_FIRING:
		return "Firing!";

	case SAY_NO_ROCKETS:
		return "Out of rockets.";

	case UNIT_NAME_SPIDER:
		return "Spider";

	case UNIT_NAME_NEST:
		return "Nest";

	case UNIT_NAME_REPL:
		return "Replicator";

	case UNIT_DEATH:
		return "died";

	case UNIT_DESTRUCTION:
		return "was destroyed";

	default:
		abort();
	}
}

std::string get(index_t index)
{
	switch (language) {
	case LANG_ENGLISH:
		return get_english(index);

	default:
		abort();
	}
}

} // namespace text