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path: root/src/game/unit_replicator.cpp
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/*
This file is part of Minitrem.

Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Minitrem.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "game.hpp"

namespace game {

unit_replicator_t::unit_replicator_t(game::state_t *game_) : unit_t(game_, UNIT_REPLICATOR)
{
	size[0] = v2f_t(-0.4f, -0.2f) * 1.3f;
	size[1] = v2f_t(+0.4f, +0.4f) * 1.3f;
	render_size[0] = v2f_t(-0.4f, -0.666667f) * 1.3f;
	render_size[1] = v2f_t(+0.4f, +0.4f) * 1.3f;
	cmodel.cflags = CF_SOLID;

	name = "Replicator";
	ignore_waking = false;
	max_health = 30;
	health = 4;

	friendly = true;
	controllable = true;
	constructed = false;

	storage.shells = 0;
	storage.max_shells = 200;
	storage.grenades = 0;
	storage.max_grenades = 20;
}

void unit_replicator_t::on_damage(unit_t *attacker)
{
	assets::teleporter.damage.play_3d(x);
}

void unit_replicator_t::on_death(void)
{
	game->explosion(x);
	game->deletion_list.insert(this);
}

void unit_replicator_t::activate(bool grenades)
{
	size_t amount, price;

	if (grenades) {
		amount = 2;
		price = 10;

		if (storage.max_grenades - storage.grenades < amount) {
			say("Storage full.");
			return;
		}
	} else {
		amount = 15;
		price = 8;

		if (storage.max_shells - storage.shells < amount) {
			say("Storage full.");
			return;
		}
	}

	if (game->crystals < price) {
		game->interface.print("Insufficient crystals; " + std::to_string(price - game->crystals) + " more needed.");
		return;
	}

	game->crystals -= price;

	if (grenades)
		storage.grenades += amount;
	else
		storage.shells += amount;

	assets::teleporter.sound.play_3d(x);
	last_activation = game->time;
}

void unit_replicator_t::render_to(render::state_t *render)
{
	if (!constructed)
		render->render(game->now, &assets::replicator.unfinished, render_bounds);
	else if (last_activation && game->time - last_activation < MSEC(300))
		render->render(30 * game->now, &assets::replicator.working, render_bounds);
	else
		render->render(game->now, &assets::replicator.idle, render_bounds);

	unit_t::render_to(render);
}

}