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/*
This file is part of Minitrem.

Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Minitrem.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "game.hpp"

namespace game {

unit_spider_t::unit_spider_t(game::state_t *game) : unit_t(game, UNIT_SPIDER)
{
	size[0] = v2f_t(-0.2f, +0.0f);
	size[1] = v2f_t(+0.2f, +0.3f);
	render_size[0] = v2f_t(-0.3f, -0.3f);
	render_size[1] = v2f_t(+0.3f, +0.3f);
	cmodel.cflags = CF_BODY_SMALL;
	move.cflags = CF_SOLID | CF_WATER | CF_BODY_SMALL;

	name = text::get(text::UNIT_NAME_SPIDER);

	ignore_waking = false;

	health = max_health = 4;
}

void unit_spider_t::target_and_attack(void)
{
	unit_t *target;
	world::trace_t trace;

	if (game->now < next_targetting)
		return;

	target = find_target(world, x, 10.0f, true);
	if (!target) {
		if (health < max_health)
			random_walk();

		return;
	}

	start_moving(target->x);
	next_targetting = game->now + game->prng.next_float(0.2f, 0.4f);

	if (last_attack + 0.5 > game->now)
		return;

	if ((x - target->x).len() >= 1.0f)
		return;

	trace = world->ray_v_tiles(x, target->x, CF_SOLID);
	if (trace.hit)
		return;

	last_attack = game->now;
	target->damage(15, this);
}

void unit_spider_t::on_think(void)
{
	target_and_attack();

	keep_moving(4.0);

	if (!move.moving && wake_time + 5 < game->now)
		sleep();
}

void unit_spider_t::on_wake(void)
{
}

void unit_spider_t::on_death(void)
{
	render_layer = render::LAYER_FLAT;
	cmodel.cflags = CF_BACKGROUND;
}

void unit_spider_t::render_to(render::state_t *render)
{
	bool moving;

	moving = move.moving && !move.blocked;

	if (!dead)
		render->render(game->now * 20, (moving ? &assets::spider.walking :
		               &assets::spider.idle), render_bounds, move.angle);
	else
		render->render(game->now * 20, &assets::spider.dead, render_bounds);

	unit_t::render_to(render);
}

}