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#include "common.hpp"

namespace world {

static const v2f_t path_margin(5, 5);

// The path finder will try to walk in the eight directions listed below.
static const tile_index_t path_offsets[8] = {
	{+1, 0}, {+1, +1}, {0, +1}, {-1, +1},
	{-1, 0}, {-1, -1}, {0, -1}, {+1, -1}
};

path_finder_t::~path_finder_t()
{
	delete[] nodes;
}

void path_finder_t::setup_nodes(v2f_t src_, v2f_t dst_, cflags_t cflags_)
{
	rectf_t src_margin, dst_margin;
	tile_index_t end;

	src = src_;
	dst = dst_;
	cflags = cflags_;

	tile_center = v2f_t(0.5, 0.5);
	shortest_dist = INFINITY;

	src_margin[0] = src - path_margin;
	src_margin[1] = src + path_margin;
	dst_margin[0] = dst - path_margin;
	dst_margin[1] = dst + path_margin;
	bounds = src_margin | dst_margin;

	base = tile_index_at(bounds[0]);
	end = tile_index_at(bounds[1]);

	width = end[0] - base[0] + 1;
	height = end[1] - base[1] + 1;

	nodes = new path_node_t[width * height];
	for (size_t i = 0; i < width * height; i++) {
		nodes[i].accessible = true;
		nodes[i].dist = INFINITY;
	}
}

void path_finder_t::eliminate_nodes(rectf_t bounds)
{
	rect_t<coord_t, 2> index_bounds;
	tile_index_t index;

	bounds[0] -= tile_center;
	bounds[1] -= tile_center;

	index_bounds[0] = tile_index_t(bounds[0].ceil()) - base;
	index_bounds[1] = tile_index_t(bounds[1].floor()) - base;

	if (index_bounds[0][0] < 0)
		index_bounds[0][0] = 0;
	if (index_bounds[0][1] < 0)
		index_bounds[0][1] = 0;
	if (index_bounds[1][0] >= (coord_t)width)
		index_bounds[1][0] = width - 1;
	if (index_bounds[1][1] >= (coord_t)height)
		index_bounds[1][1] = height - 1;

	for (index[1] = index_bounds[0][1]; index[1] <= index_bounds[1][1]; index[1]++)
	for (index[0] = index_bounds[0][0]; index[0] <= index_bounds[1][0]; index[0]++) {
		path_node_t *node;

		node = nodes + index[1] * width + index[0];
		node->accessible = false;
	}
}

path_node_t *path_finder_t::node_at(tile_index_t index)
{
	return nodes + index[1] * width + index[0];
}

bool path_finder_t::is_accessible(tile_index_t index)
{
	if (index[0] < 0 || index[1] < 0 ||
	    index[0] >= (coord_t)width || index[1] >= (coord_t)height)
		return false;

	return node_at(index)->accessible;
}

// Walking diagonally requires an additional accessibility test. The tables
// below list when it's needed and which tile is to be tested. For example,
// when walking north-west, the north and the west neighbors have to be tested
// for accessibility.
bool path_finder_t::diagonal_test(tile_index_t index, size_t i)
{
	static const bool do_test[8] = {
		false, true, false, true, false, true, false, true
	};
	static const tile_index_t offsets[8][2] = {
		{},
		{{+1, 0}, {0, +1}},
		{},
		{{0, +1}, {-1, 0}},
		{},
		{{-1, 0}, {0, -1}},
		{},
		{{0, -1}, {+1, 0}}
	};

	if (!do_test[i])
		return true;

	for (size_t j = 0; j < 2; j++)
		if (!is_accessible(index + offsets[i][j]))
			return false;

	return true;
}

void path_finder_t::find_r(tile_index_t index, float dist, float limit)
{
	path_node_t *node;
	float dist_to_dst;

	node = nodes + index[1] * width + index[0];

	if (!node->accessible)
		return;
	if (node->dist <= dist)
		return;

	path.push_back(index);
	node->dist = dist;

	dist_to_dst = (v2f_t(base + index) + tile_center - dst).len();
	if (dist_to_dst < 1.0f && dist + dist_to_dst < shortest_dist) {
		shortest_path = path;
		shortest_dist = dist + dist_to_dst;
	}

	for (size_t i = 0; i < 8; i++) {
		tile_index_t offset, next;

		offset = path_offsets[i];
		next = index + offset;

		if (!is_accessible(next))
			continue;

		if (!diagonal_test(index, i))
			continue;

		if (dist + v2f_t(offset).len() > limit)
			continue;

		find_r(next, dist + v2f_t(offset).len(), limit);
	}

	path.pop_back();
}

bool path_finder_t::find(void)
{
	tile_index_t start;
	float dist_simple;

	dist_simple = (src - dst).len();

	if (dist_simple < 0.5f)
		return true;

	start = tile_index_at(src) - base;
	node_at(start)->accessible = false;

	for (size_t i = 0; i < 8; i++) {
		tile_index_t next;
		v2f_t offset;

		next = start + path_offsets[i];

		if (!is_accessible(next))
			continue;

		if (!diagonal_test(start, i))
			continue;

		offset = (src - v2f_t(base)) - v2f_t(next) - tile_center;
		find_r(next, v2f_t(offset).len(), dist_simple * 3);
	}

	return shortest_path.size() > 0;
}

void path_finder_t::export_path(std::list<v2f_t> *list)
{
	list->clear();

	for (tile_index_t &index : shortest_path)
		list->push_back(v2f_t(index + base) + tile_center);

	list->push_back(dst);
}

} // namespace world