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path: root/src/render.cpp
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/*
This file is part of Minitrem.

Minitrem is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

Minitrem is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Minitrem.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "common.hpp"
#include <iomanip>

static sf::RectangleShape wot_rect;
static sf::Font font;

namespace render {

state_t::state_t(sf::RenderWindow *window_)
{
	window = window_;

	font.loadFromFile("assets/FanwoodText.otf");
}

typedef struct {
	sf::Texture *top, *side;
	float height;
} tiledata_t;
static tiledata_t tiledata[256] = {0};

void register_tile(uint8_t type, const char *top, const char *side, float height)
{
	tiledata_t *tile = tiledata + type;

	printf("load %s\n", top);
	tile->top = new sf::Texture;
	tile->top->loadFromFile(top);
	tile->top->setRepeated(true);

	if (height > 0.0f) {
		tile->height = height;
		printf("load %s\n", side);
		tile->side = new sf::Texture;
		tile->side->loadFromFile(side);
		tile->side->setRepeated(true);
	}
}


void state_t::begin_frame(ntime_t time_, double dt_)
{
	time = time_;
	dt = dt_;
	window->clear();

	stats.sectors = 0;
	stats.tiles = 0;
	stats.entities = 0;
}

void state_t::end_frame(void)
{
	window->display();
}

void state_t::drender_text(rectf_t rect, std::string str)
{
	sf::Text text(str, font, 20);
	sf::FloatRect text_rect;
	v2f_t text_size, x;

	text.setScale(0.006f, 0.006f);
	text_rect = text.getGlobalBounds();
	text_size = v2f_t(text_rect.width, text_rect.height);
	x = rect.center() - text_size / 2;

	text.setPosition(x + v2f_t(0.01f, 0.01f));
	text.setFillColor(sf::Color::Black);
	window->draw(text);

	text.setPosition(x);
	text.setFillColor(sf::Color::White);
	window->draw(text);
}

void state_t::drender_entity(world::entity_t *ent)
{
	std::stringstream ss;

	render_hlrect(ent->render_bounds, sf::Color::Red);
	render_hlrect(ent->cmodel.bounds, sf::Color::Yellow);

	ss << (void*)ent << "\n";
	ss << "CF=" << ent->cmodel.cflags;
	drender_text(ent->render_bounds, ss.str());
}

static void generate_tile_verts(sf::Vertex *verts, v2f_t tx, procgen::perlin_noise_t *perlin)
{
	static const v2f_t local_base[8] ={
		{1.0f, 0.5f}, {1.0f, 1.0f}, {0.5f, 1.0f}, {0.0f, 1.0f},
		{0.0f, 0.5f}, {0.0f, 0.0f}, {0.5f, 0.0f}, {1.0f, 0.0f}
	};

	for (size_t i = 0; i < 8; i++) {
		v2f_t base, turb;

		base = local_base[i] + tx;

		turb[0] = perlin->get(base, 1.0f) * 0.5f;
		turb[1] = perlin->get(base, 2.0f) * 0.5f;

		verts[i].position = base + turb;
		verts[i].texCoords = (base + turb) * 32.0f;
		verts[i].color = sf::Color::White;
	}
}

void state_t::render_tile(world::world_t *world, v2f_t tx, world::tile_t *tile)
{
	static const size_t side_order[6] = {4, 0, 7, 3, 2, 1};
	static const size_t side_tests[8] = {1, 4, 4, 16, 16, 64, 64, 1};

	sf::Vertex verts[8];
	tiledata_t *data;

	data = tiledata + tile->type;

	generate_tile_verts(verts, tx, &world->perlin);

	if (data->height) {
		sf::RenderStates states(data->side);

		for (size_t i = 0; i < 6; i++) {
			size_t j = side_order[i];
			size_t k = (j + 1) % 8;
			sf::Vertex quad[4];

			if (tile->neighbors & side_tests[j])
				continue;

			quad[0] = verts[j];
			quad[0].texCoords.y = 0;
			quad[1] = verts[k];
			quad[1].texCoords.y = 0;
			quad[2] = quad[1];
			quad[3] = quad[0];

			quad[2].position.y -= data->height;
			quad[2].texCoords.y -= data->height * 32;
			quad[3].position.y -= data->height;
			quad[3].texCoords.y -= data->height * 32;

			window->draw(quad, 4, sf::TrianglesFan, states);
		}

		for (size_t i = 0; i < 8; i++)
			verts[i].position.y -= data->height;
	}

	sf::RenderStates states(data->top);
	window->draw(verts, 8, sf::TrianglesFan, states);
	stats.tiles++;
}

static rectf_t window_bounds(sf::RenderWindow *window)
{
	const v2f_t margin(1.5f, 1.5f);

	sf::Vector2u size = window->getSize();
	v2f_t A, B, C, D;
	rectf_t bounds;

	A = window->mapPixelToCoords(sf::Vector2i(0, 0));
	B = window->mapPixelToCoords(sf::Vector2i(size.x, 0));
	C = window->mapPixelToCoords(sf::Vector2i(0, size.y));
	D = window->mapPixelToCoords(sf::Vector2i(size.x, size.y));

	bounds[0][0] = std::min({A[0], B[0], C[0], D[0]});
	bounds[0][1] = std::min({A[1], B[1], C[1], D[1]});
	bounds[1][0] = std::max({A[0], B[0], C[0], D[0]});
	bounds[1][1] = std::max({A[1], B[1], C[1], D[1]});
	bounds[0] -= margin;
	bounds[1] += margin;

	return bounds;
}

void state_t::render(game::state_t *game)
{
	rectf_t bounds;
	std::list<world::entity_t*> ents;
	std::list<world::entity_t*>::iterator ent;
	rect_t<world::coord_t, 2> sectors;

	bounds = window_bounds(window);
	sectors[0] = world::sector_index_at(bounds[0]);
	sectors[1] = world::sector_index_at(bounds[1]);

	ents = game->world.get_render_entities(bounds);
	ents.sort(
		[](const world::entity_t *x, const world::entity_t *y) -> bool
		{
			return x->render_bounds[1][1] < y->render_bounds[1][1];
			// FIXME: bring render layers back
			/*
			if (x->render_layer < y->render_layer)
				return true;
			else if (x->render_layer > y->render_layer)
				return false;
			else
				return x->render_bounds[1][1] < y->render_bounds[1][1];*/
		});

	ent = ents.begin();

	for (world::coord_t sy = sectors[0][1]; sy <= sectors[1][1]; sy++)
	for (world::coord_t ty = 0; ty < SECTOR_SIZE; ty++)
	for (world::coord_t sx = sectors[0][0]; sx <= sectors[1][0]; sx++) {
		world::sector_index_t sector_index(sx, sy);
		world::sector_t *sector;

		sector = game->world.get_sector(sector_index, world::SECTOR_FULL);

		while (ent != ents.end() &&
		       (*ent)->render_bounds[1][1] < sy * SECTOR_SIZE + ty) {
			(*ent)->render_to(this);
			stats.entities++;
			ent++;
		}

		for (world::coord_t tx = 0; tx < SECTOR_SIZE; tx++) {
			world::tile_index_t index;
			world::tile_t *tile;

			index = sector_index * SECTOR_SIZE +
			        world::tile_index_t(tx, ty);
			tile = sector->tiles + ty * SECTOR_SIZE + tx;

			render_tile(&game->world, index, tile);
                }

		stats.sectors++;
	}

	// Every sector is iterated SECTOR_SIZE times.
	stats.sectors /= SECTOR_SIZE;

	if (debug_draw_tile_coords) {
		for (world::sector_t *sector : game->world.get_sectors(bounds, world::SECTOR_FULL))
		for (world::coord_t ty = 0; ty < SECTOR_SIZE; ty++)
		for (world::coord_t tx = 0; tx < SECTOR_SIZE; tx++) {
			std::stringstream ss;
			world::tile_index_t local, index;
			world::tile_t *tile;
			int neighbors;

			local = world::tile_index_t(tx, ty);
			index = sector->index * SECTOR_SIZE + local;
			tile = sector->tiles + ty * SECTOR_SIZE + tx;

			ss << "SI: " << sector->index << "\n";
			ss << "GI: " << index << "\n";
			ss << "LI: " << local << "\n";
			ss << "T: " << tile->type << "\n";
			ss << "N: ";

			neighbors = tile->neighbors;
			for (size_t i = 0; i < 8; i++) {
				ss << ((neighbors & 1) ? 'P' : 'A');
				neighbors >>= 1;
			}

			ss << " (" << tile->neighbors << ")";

			sf::Text text(ss.str(), font, 20);
			text.setPosition(index);
			text.setScale(0.005, 0.005);
			window->draw(text);
		}
	}

	for (world::entity_t *ent : ents) {
		ent->render_late_to(this);

		if (debug_draw_cmodels)
			drender_entity(ent);
	}
}

void state_t::render(double phase, animated_texture_t *anim, rectf_t bounds, sf::Color color, bool mirror){
	size_t frame;

	if (!anim)
		return;

	if (!anim->frame_count)
		return;

	frame = floor((phase - floor(phase)) * anim->frame_count);

	wot_rect.setTexture(anim->frames + frame, true);
	wot_rect.setFillColor(color);

	if (!mirror) {
		wot_rect.setPosition(bounds[0]);
		wot_rect.setSize(bounds[1] - bounds[0]);
	} else {
		float dx = bounds[1][0] - bounds[0][0];
		wot_rect.setPosition(bounds[0] + v2f_t(dx, 0));
		wot_rect.setSize(bounds[1] - bounds[0]);
		wot_rect.setScale(v2f_t(-1, 1));
	}

	window->draw(wot_rect);
	wot_rect.setTexture(NULL);
	wot_rect.setScale(v2f_t(1, 1));
}

void state_t::render(double phase, oriented_sprite_t *sprite, rectf_t bounds, float angle)
{
	size_t index;
	bool mirror;

	index = sprite->select_index(angle, &mirror);
	render(phase, sprite->textures + index, bounds, sf::Color::White, mirror);
}

void state_t::render_text(v2f_t x, float height, std::string str,
                          text_align_t align, sf::Color color)
{
	sf::Text text(sf::String::fromUtf8(str.begin(), str.end()), font, 40);
	sf::FloatRect rect;
	float scale;
	v2f_t offset;

	rect = text.getGlobalBounds();
	scale = height / 40.0f;

	switch (align) {
	case ALIGN_LEFT_TOP:
		offset = v2f_t(0, 0);
		break;

	case ALIGN_CENTER_BOTTOM:
		offset[0] = -rect.width / 2;
		offset[1] = -rect.height;
		break;
	}

	offset *= scale;

	text.setScale(scale, scale);
	text.setPosition(x + offset);
	text.setFillColor(color);
	window->draw(text);
}

void state_t::render_rect(rectf_t rect, sf::Color color)
{
	wot_rect.setSize(rect.dims());
	wot_rect.setPosition(rect[0]);
	wot_rect.setFillColor(color);
	window->draw(wot_rect);
}

void state_t::render_hlrect(rectf_t rect, sf::Color color)
{
	sf::Color fill;

	fill = sf::Color(color.r, color.g, color.b, 50);
	wot_rect.setSize(rect.dims());
	wot_rect.setPosition(rect[0]);
	wot_rect.setFillColor(fill);
	wot_rect.setOutlineThickness(0.01);
	wot_rect.setOutlineColor(color);
	window->draw(wot_rect);
	wot_rect.setOutlineColor(sf::Color::Transparent);
}

void state_t::render_line(v2f_t x0, v2f_t x1, sf::Color color)
{
	sf::Vertex line[2] = {
		sf::Vertex(x0, color),
		sf::Vertex(x1, color)
	};

	window->draw(line, 2, sf::Lines);
}

void state_t::debug_path(v2f_t x, std::list<v2f_t> *path)
{
	sf::Vertex line[2];

	line[0] = sf::Vertex(x, sf::Color::Blue);

	for (v2f_t &point : *path) {
		line[1] = line[0];
		line[0] = sf::Vertex(point, sf::Color::Blue);
		window->draw(line, 2, sf::Lines);
	}
}

animated_texture_t::~animated_texture_t(void)
{
	delete[] frames;
}

bool animated_texture_t::load(std::string prefix, size_t frame_count_)
{
	frame_count = frame_count_;
	frames = new sf::Texture[frame_count];

	for (size_t i = 0; i < frame_count; i++) {
		std::string path;

		path = prefix + std::to_string(i) + ".png";
		std::cout << "load " << path << "\n";

		if (!frames[i].loadFromFile(path)) {
			delete[] frames;
			frames = NULL;
			frame_count = 0;
			return false;
		}
	}

	return true;
}

oriented_sprite_t::~oriented_sprite_t(void)
{
	delete[] textures;
}

float normalize_angle(float angle)
{
	float t;

	t = angle / (2 * M_PI);
	t -= floor(t);

	return t * 2 * M_PI;
}

size_t oriented_sprite_4M_t::select_index(float angle, bool *mirror)
{
	angle = normalize_angle(angle);

	if (angle < 0.25f * M_PI) {
	select_x:
		*mirror = false;
		return 0;
	} else if (angle < 0.75f * M_PI) {
		*mirror = false;
		return 1;
	} else if (angle < 1.25f * M_PI) {
		*mirror = true;
		return 0;
	} else if (angle < 1.75f * M_PI) {
		*mirror = false;
		return 2;
	} else
		goto select_x;
}

void oriented_sprite_4M_t::load(std::string prefix, size_t xc, size_t yc, size_t nyc)
{
	textures = new animated_texture_t[3];

	textures[0].load(prefix + "_x_", xc);
	textures[1].load(prefix + "_y_", yc);
	textures[2].load(prefix + "_ny_", nyc);
}

size_t oriented_sprite_4M2_t::select_index(float angle, bool *mirror)
{
	angle = normalize_angle(angle + 0.01f);

	if (angle < 0.25f * M_PI) {
	select_x:
		*mirror = false;
		return 0;
	} else if (angle < 0.75f * M_PI) {
		*mirror = false;
		return 1;
	} else if (angle < 1.25f * M_PI) {
		*mirror = true;
		return 0;
	} else if (angle < 1.75f * M_PI) {
		*mirror = false;
		return 1;
	} else
		goto select_x;
}

void oriented_sprite_4M2_t::load(std::string prefix, size_t xc, size_t yc)
{
	textures = new animated_texture_t[2];

	textures[0].load(prefix + "_x_", xc);
	textures[1].load(prefix + "_y_", yc);
}

} // namespace render