diff options
author | Petr Pudlak <petr.mvd@gmail.com> | 2015-02-20 12:14:54 +0100 |
---|---|---|
committer | Petr Pudlak <petr.mvd@gmail.com> | 2015-02-20 12:20:58 +0100 |
commit | 84745a87a8c36ab4f87d2514b7fcee6733544504 (patch) | |
tree | 64998d2f606e6a9d2a004142db9d17a7e9e07789 | |
parent | 487154dd6c254351f405a85a4264e97b2a141323 (diff) |
Let acid tubes damage human structures
This also includes extending G_SelectiveRadiusDamage to include any
enemy buildings.
-rw-r--r-- | src/game/g_buildable.c | 4 | ||||
-rw-r--r-- | src/game/g_combat.c | 6 |
2 files changed, 7 insertions, 3 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 7247d9a..dbe1f1d 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -1505,7 +1505,9 @@ void AAcidTube_Think( gentity_t *self ) if (enemy->client && enemy->client->notrackEndTime >= level.time) continue; - if( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) + if( ( enemy->client && enemy->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) || + ( enemy->s.eType == ET_BUILDABLE && + BG_Buildable( enemy->s.modelindex )->team == TEAM_HUMANS ) ) { // start the attack animation if( level.time >= self->timestamp + ACIDTUBE_REPEAT_ANIM ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 4685439..b0e33e4 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1571,8 +1571,10 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dama points = damage * ( 1.0 - dist / radius ); - if( CanDamage( ent, origin ) && ent->client && - ent->client->ps.stats[ STAT_TEAM ] != team ) + if( CanDamage( ent, origin ) && + ( ( ent->client && ent->client->ps.stats[ STAT_TEAM ] != team ) || + ( ent->s.eType == ET_BUILDABLE && + BG_Buildable( ent->s.modelindex )->team != team ) ) ) { VectorSubtract( ent->r.currentOrigin, origin, dir ); // push the center of mass higher than the origin so players |