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author | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-16 14:26:16 +0200 |
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committer | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-16 14:26:16 +0200 |
commit | 8816244ec329acdd5eb64e0518e69ae77df1cd75 (patch) | |
tree | c7a7614c537a79b29452695c94ee7597b69e7993 /assets/gfx/2d/blip.tga | |
parent | fc765f5f146627d282b4374dd0c575895d64a900 (diff) |
Add the ability for humans to heal their team members
The medkit handling is moved to a new function G_UseMedkit.
If there is a human within a given range that is either more wounded
than the player, or poisoned, the medkit is applied to him
(see G_NeedsMedkit).
The range and the breadth of the action is configurable by cvars.
The original patch was used on a server, but this port wasn't tested
(only that it compiles).
Diffstat (limited to 'assets/gfx/2d/blip.tga')
0 files changed, 0 insertions, 0 deletions