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authorMikko Tiusanen <ams@daug.net>2014-07-22 00:21:00 +0300
committerMikko Tiusanen <ams@daug.net>2014-07-22 00:21:00 +0300
commit4c26da913161e0bc3d5a912c6b154e33c38d9546 (patch)
tree2ec1adbca3e49c502d006f62ace7ade643ecced5 /assets/models/weapons
parent8ec700b583a9f061072270d1c18964942f4e17fc (diff)
Added basic portable force field implementation as lasgun secondary fire.
Diffstat (limited to 'assets/models/weapons')
-rw-r--r--assets/models/weapons/lgun/weapon.cfg8
1 files changed, 8 insertions, 0 deletions
diff --git a/assets/models/weapons/lgun/weapon.cfg b/assets/models/weapons/lgun/weapon.cfg
index 1cbb7f2..9612f9d 100644
--- a/assets/models/weapons/lgun/weapon.cfg
+++ b/assets/models/weapons/lgun/weapon.cfg
@@ -11,3 +11,11 @@ primary
impactParticleSystem models/weapons/lasgun/impactPS
}
+
+secondary
+{
+ flashDlightColor 0.5 0.5 1.0
+ flashSound 0 models/weapons/lgun/flash0.wav
+
+ missileModel models/buildables/light/light.md3
+}