diff options
author | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
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committer | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
commit | 943539a1a7741d395667f2830b31cfdfea5e0816 (patch) | |
tree | e76f922ef468a6230cb97e26f5a72d135eca0e67 /assets | |
parent | a7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff) |
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'assets')
-rw-r--r-- | assets/scripts/headshot.particle | 37 | ||||
-rw-r--r-- | assets/scripts/marks/blood_mrk.shader | 21 | ||||
-rw-r--r-- | assets/scripts/wound_bleed.particle | 79 | ||||
-rw-r--r-- | assets/sound/edge/blood_splat.wav | bin | 0 -> 47886 bytes |
4 files changed, 137 insertions, 0 deletions
diff --git a/assets/scripts/headshot.particle b/assets/scripts/headshot.particle new file mode 100644 index 0000000..42c7295 --- /dev/null +++ b/assets/scripts/headshot.particle @@ -0,0 +1,37 @@ +headShotPS +{ + ejector + { + particle + { + shader sync gfx/sprites/blood + + displacement 0 0 20 ~2 + parentVelocityFraction 1.0 + + velocityType static_transform + velocityDir linear + velocityMagnitude 150~75% + velocity -1 0 1 ~60 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 ~30 + + radius 0 4.0 10.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + //bounce 0.2 + bounce cull + bounceMark 1~1 10 gfx/marks/blood_mrk + bounceSound ~0.7 sound/edge/blood_splat.wav + + lifeTime 1000~100% + } + + count 50 + delay 0 + period 10 - ~0% + } +} diff --git a/assets/scripts/marks/blood_mrk.shader b/assets/scripts/marks/blood_mrk.shader new file mode 100644 index 0000000..e1dc7b9 --- /dev/null +++ b/assets/scripts/marks/blood_mrk.shader @@ -0,0 +1,21 @@ +gfx/marks/blood_mrk +{ + polygonOffset + { + map gfx/marks/blood_mrk.tga + blendFunc blend + rgbGen identityLighting + alphaGen vertex + } +} + +gfx/marks/ablood_mrk +{ + polygonOffset + { + map gfx/sprites/green_acid.tga // TODO + blendFunc blend + rgbGen identityLighting + alphaGen vertex + } +} diff --git a/assets/scripts/wound_bleed.particle b/assets/scripts/wound_bleed.particle new file mode 100644 index 0000000..53d1f15 --- /dev/null +++ b/assets/scripts/wound_bleed.particle @@ -0,0 +1,79 @@ +humanWoundBleedPS +{ + ejector + { + particle + { + shader sync gfx/sprites/blood + + displacement 0 0 0 ~2 + parentVelocityFraction 1.0 + + velocityType static_transform + velocityDir linear + velocityMagnitude 50~100% + velocity -0.5 0 -1 ~30 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 ~30 + + radius 0 4.0 10.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + //bounce 0.2 + bounce cull + bounceMark 1~1 10 gfx/marks/blood_mrk + //bounceSound ~1 sound/edge/blood_splat.wav + + overdrawProtection + + lifeTime 5000~50% + } + + count 3 + delay 0 + period 1000 - ~100% + } +} + +alienWoundBleedPS +{ + ejector + { + particle + { + shader sync gfx/sprites/green_acid // TODO? + + displacement 0 0 0 ~2 + parentVelocityFraction 1.0 + + velocityType static_transform + velocityDir linear + velocityMagnitude 50~100% + velocity -0.5 0 -1 ~30 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 ~30 + + radius 0 4.0 10.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + //bounce 0.2 + bounce cull + bounceMark 1~1 10 gfx/marks/ablood_mrk + //bounceSound ~1 sound/edge/blood_splat.wav // TODO? + + overdrawProtection + + lifeTime 5000~50% + } + + count 3 + delay 0 + period 1000 - ~100% + } +} diff --git a/assets/sound/edge/blood_splat.wav b/assets/sound/edge/blood_splat.wav Binary files differnew file mode 100644 index 0000000..16d255e --- /dev/null +++ b/assets/sound/edge/blood_splat.wav |