diff options
author | Petr Pudlak <petr.mvd@gmail.com> | 2014-10-12 16:39:46 +0200 |
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committer | Petr Pudlak <petr.mvd@gmail.com> | 2014-10-18 19:59:22 +0200 |
commit | 9e9289b46d1efad930f09d691ad62fab7f84e8fe (patch) | |
tree | b5a583ed184b6b3806f4890a9fb8875b5f3bcc66 /misc | |
parent | e7cd2f975492875faa2f26b3b13b8015d53a94d4 (diff) |
Add support for Weak Sudden Death
After it strikes, it's not possible to build near the Reactor/Overmind
and it's not possible to build refineries/creep colonies. This still
allows teams to build forward within the BP limit, but not strengthen
their main bases any more.
Diffstat (limited to 'misc')
-rw-r--r-- | misc/server.cfg | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/misc/server.cfg b/misc/server.cfg index 184e9ea..3897452 100644 --- a/misc/server.cfg +++ b/misc/server.cfg @@ -18,6 +18,8 @@ set sv_allowdownload 0 //greater than 24 is not recommended from a gameplay point of view set sv_maxclients 24 +//after 25 minutes, refineries/collonies are disallowed +set g_weakSuddenDeathTime 25 //after 50 minutes, all build points are removed set g_suddenDeathTime 50 //after 60 minutes, the game will end as a draw |