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authorenneract <trem.redman@gmail.com>2014-11-19 11:31:42 +0100
committerenneract <trem.redman@gmail.com>2014-11-19 11:31:42 +0100
commit2a93a38bfa8feab7e7f9be7332f75f2d2b0036e7 (patch)
tree057596e5a50e416cb2e20db81ffd1b070de7a0b5 /src/cgame/cg_buildable.c
parentfd19ccb037e349286e3b72a1277c58079056fcc2 (diff)
Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r--src/cgame/cg_buildable.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index aaeaf11..909615f 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -436,7 +436,7 @@ void CG_InitBuildables( void )
}
cgs.media.teslaZapTS = CG_RegisterTrailSystem( "models/buildables/tesla/zap" );
- //für slime
+ //f\FCr slime
cgs.media.slimeTS = CG_RegisterTrailSystem( "models/buildables/infestationslime" );
}
@@ -1229,7 +1229,6 @@ static qboolean CG_PlayerIsBuilder( buildable_t buildable )
switch( cg.predictedPlayerState.weapon )
{
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
return BG_Buildable( buildable )->team ==
BG_Weapon( cg.predictedPlayerState.weapon )->team;