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author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 16:35:30 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 16:35:30 +0200 |
commit | 7555c06c51090eea7a90254d35f5c376992605aa (patch) | |
tree | adb9fa15977fe9af2363cc963feef3707648ddbd /src/cgame/cg_event.c | |
parent | 0acd120b36b4eac1d55646d09745bb39c15dd0fc (diff) |
Add a delay to Rocket Launcher shots.
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 8ebb5af..1001f46 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -993,6 +993,10 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.acidBombBounceSound2 ); break; + case EV_ROCKETL_PRIME: + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.rocketlPrimeSound ); + break; + // // missile impacts // |