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authorPaweł Redman <pawel.redman@gmail.com>2015-04-03 00:33:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-03 00:33:39 +0200
commit5678a7bb3498f20123523f008df947a39eb44ccc (patch)
tree79a9984682742613ba610155ab43705e86f4ba9c /src/cgame/cg_local.h
parent216fc980dd8221198e491745a0eaa029c37f74d3 (diff)
Implement damage blobs.
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 5816a9b..bb38c41 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1198,6 +1198,7 @@ typedef struct
qhandle_t teamOverlayShader;
qhandle_t numberShaders[ 11 ];
+ qhandle_t numberShadersAlt[ 11 ];
qhandle_t shadowMarkShader;
qhandle_t wakeMarkShader;
@@ -1606,6 +1607,9 @@ extern vmCvar_t cg_viewQuake;
extern vmCvar_t cg_viewQuakeLambda;
extern vmCvar_t cg_viewQuakeLimit;
+extern vmCvar_t cg_damageBlobSize;
+extern vmCvar_t cg_damageBlobAlpha;
+
//
// cg_main.c
//
@@ -1703,6 +1707,7 @@ void CG_UpdateMediaFraction( float newFract );
void CG_ResetPainBlend( void );
void CG_DrawField( float x, float y, int width, float cw, float ch, int value );
+void CG_SpawnDamageBlob( vec3_t origin, int value, int flags );
//
// cg_players.c
//