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authorPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
committerPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
commit943539a1a7741d395667f2830b31cfdfea5e0816 (patch)
treee76f922ef468a6230cb97e26f5a72d135eca0e67 /src/cgame/cg_local.h
parenta7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff)
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 1498af9..a477336 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1331,6 +1331,11 @@ typedef struct
qhandle_t healthCross3X;
qhandle_t healthCrossMedkit;
qhandle_t healthCrossPoisoned;
+
+ sfxHandle_t humanGibSound;
+ qhandle_t headShotPS;
+ qhandle_t humanWoundsBleedPS;
+ qhandle_t alienWoundsBleedPS;
} cgMedia_t;
typedef struct
@@ -1540,6 +1545,8 @@ extern vmCvar_t cg_disableBuildDialogs;
extern vmCvar_t cg_disableCommandDialogs;
extern vmCvar_t cg_disableScannerPlane;
extern vmCvar_t cg_tutorial;
+extern vmCvar_t cg_bleedSelfWounds;
+extern vmCvar_t cg_bleedSelfHeadShots;
extern vmCvar_t cg_painBlendUpRate;
extern vmCvar_t cg_painBlendDownRate;