diff options
author | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
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committer | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
commit | 943539a1a7741d395667f2830b31cfdfea5e0816 (patch) | |
tree | e76f922ef468a6230cb97e26f5a72d135eca0e67 /src/cgame/cg_local.h | |
parent | a7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff) |
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 1498af9..a477336 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1331,6 +1331,11 @@ typedef struct qhandle_t healthCross3X; qhandle_t healthCrossMedkit; qhandle_t healthCrossPoisoned; + + sfxHandle_t humanGibSound; + qhandle_t headShotPS; + qhandle_t humanWoundsBleedPS; + qhandle_t alienWoundsBleedPS; } cgMedia_t; typedef struct @@ -1540,6 +1545,8 @@ extern vmCvar_t cg_disableBuildDialogs; extern vmCvar_t cg_disableCommandDialogs; extern vmCvar_t cg_disableScannerPlane; extern vmCvar_t cg_tutorial; +extern vmCvar_t cg_bleedSelfWounds; +extern vmCvar_t cg_bleedSelfHeadShots; extern vmCvar_t cg_painBlendUpRate; extern vmCvar_t cg_painBlendDownRate; |