diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
commit | 01beb9919b95479d8be040bec74abc5cc67a5e43 (patch) | |
tree | 65f0b79e793848491832756a4c3a32b23668fab3 /src/cgame/cg_main.c | |
parent | 191d731da136b7ee959a17e63111c9146219a768 (diff) |
Initial import.
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 1963 |
1 files changed, 1963 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c new file mode 100644 index 0000000..1bd5c7f --- /dev/null +++ b/src/cgame/cg_main.c @@ -0,0 +1,1963 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +// cg_main.c -- initialization and primary entry point for cgame + + +#include "cg_local.h" + +#include "../ui/ui_shared.h" +// display context for new ui stuff +displayContextDef_t cgDC; + +void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ); +void CG_Shutdown( void ); +static char *CG_VoIPString( void ); + +/* +================ +vmMain + +This is the only way control passes into the module. +This must be the very first function compiled into the .q3vm file +================ +*/ +Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3, + int arg4, int arg5, int arg6, int arg7, + int arg8, int arg9, int arg10, int arg11 ) +{ + switch( command ) + { + case CG_INIT: + CG_Init( arg0, arg1, arg2 ); + return 0; + + case CG_SHUTDOWN: + CG_Shutdown( ); + return 0; + + case CG_CONSOLE_COMMAND: + return CG_ConsoleCommand( ); + + case CG_CONSOLE_TEXT: + CG_AddNotifyText( ); + return 0; + + case CG_DRAW_ACTIVE_FRAME: + CG_DrawActiveFrame( arg0, arg1, arg2 ); + return 0; + + case CG_CROSSHAIR_PLAYER: + return CG_CrosshairPlayer( ); + + case CG_LAST_ATTACKER: + return CG_LastAttacker( ); + + case CG_KEY_EVENT: + CG_KeyEvent( arg0, arg1 ); + return 0; + + case CG_MOUSE_EVENT: + // cgame doesn't care where the cursor is + return 0; + + case CG_EVENT_HANDLING: + CG_EventHandling( arg0 ); + return 0; + + case CG_VOIP_STRING: + return (intptr_t)CG_VoIPString( ); + + default: + CG_Error( "vmMain: unknown command %i", command ); + break; + } + + return -1; +} + + +cg_t cg; +cgs_t cgs; +centity_t cg_entities[ MAX_GENTITIES ]; + +weaponInfo_t cg_weapons[ 40 ]; +upgradeInfo_t cg_upgrades[ 40 ]; + +buildableInfo_t cg_buildables[ BA_NUM_BUILDABLES ]; + +vmCvar_t cg_teslaTrailTime; +vmCvar_t cg_centertime; +vmCvar_t cg_runpitch; +vmCvar_t cg_runroll; +vmCvar_t cg_swingSpeed; +vmCvar_t cg_shadows; +vmCvar_t cg_drawTimer; +vmCvar_t cg_drawClock; +vmCvar_t cg_drawFPS; +vmCvar_t cg_drawDemoState; +vmCvar_t cg_drawSnapshot; +vmCvar_t cg_drawChargeBar; +vmCvar_t cg_drawCrosshair; +vmCvar_t cg_drawCrosshairNames; +vmCvar_t cg_crosshairSize; +vmCvar_t cg_draw2D; +vmCvar_t cg_animSpeed; +vmCvar_t cg_debugAnim; +vmCvar_t cg_debugPosition; +vmCvar_t cg_debugEvents; +vmCvar_t cg_errorDecay; +vmCvar_t cg_nopredict; +vmCvar_t cg_debugMove; +vmCvar_t cg_noPlayerAnims; +vmCvar_t cg_showmiss; +vmCvar_t cg_footsteps; +vmCvar_t cg_addMarks; +vmCvar_t cg_viewsize; +vmCvar_t cg_drawGun; +vmCvar_t cg_gun_frame; +vmCvar_t cg_gun_x; +vmCvar_t cg_gun_y; +vmCvar_t cg_gun_z; +vmCvar_t cg_tracerChance; +vmCvar_t cg_tracerWidth; +vmCvar_t cg_tracerLength; +vmCvar_t cg_thirdPerson; +vmCvar_t cg_thirdPersonAngle; +vmCvar_t cg_thirdPersonShoulderViewMode; +vmCvar_t cg_staticDeathCam; +vmCvar_t cg_thirdPersonPitchFollow; +vmCvar_t cg_thirdPersonRange; +vmCvar_t cg_stereoSeparation; +vmCvar_t cg_lagometer; +vmCvar_t cg_drawSpeed; +vmCvar_t cg_synchronousClients; +vmCvar_t cg_stats; +vmCvar_t cg_paused; +vmCvar_t cg_blood; +vmCvar_t cg_teamChatsOnly; +vmCvar_t cg_drawTeamOverlay; +vmCvar_t cg_teamOverlaySortMode; +vmCvar_t cg_teamOverlayMaxPlayers; +vmCvar_t cg_teamOverlayUserinfo; +vmCvar_t cg_noPrintDuplicate; +vmCvar_t cg_noVoiceChats; +vmCvar_t cg_noVoiceText; +vmCvar_t cg_hudFiles; +vmCvar_t cg_hudFilesEnable; +vmCvar_t cg_smoothClients; +vmCvar_t pmove_fixed; +vmCvar_t pmove_msec; +vmCvar_t cg_cameraMode; +vmCvar_t cg_timescaleFadeEnd; +vmCvar_t cg_timescaleFadeSpeed; +vmCvar_t cg_timescale; +vmCvar_t cg_noTaunt; +vmCvar_t cg_drawSurfNormal; +vmCvar_t cg_drawBBOX; +vmCvar_t cg_wwSmoothTime; +vmCvar_t cg_disableBlueprintErrors; +vmCvar_t cg_depthSortParticles; +vmCvar_t cg_bounceParticles; +vmCvar_t cg_consoleLatency; +vmCvar_t cg_lightFlare; +vmCvar_t cg_debugParticles; +vmCvar_t cg_debugTrails; +vmCvar_t cg_debugPVS; +vmCvar_t cg_disableWarningDialogs; +vmCvar_t cg_disableUpgradeDialogs; +vmCvar_t cg_disableBuildDialogs; +vmCvar_t cg_disableCommandDialogs; +vmCvar_t cg_disableScannerPlane; +vmCvar_t cg_tutorial; + +vmCvar_t cg_painBlendUpRate; +vmCvar_t cg_painBlendDownRate; +vmCvar_t cg_painBlendMax; +vmCvar_t cg_painBlendScale; +vmCvar_t cg_painBlendZoom; + +vmCvar_t cg_stickySpec; +vmCvar_t cg_sprintToggle; +vmCvar_t cg_unlagged; + +vmCvar_t cg_debugVoices; + +vmCvar_t ui_currentClass; +vmCvar_t ui_carriage; +vmCvar_t ui_stages; +vmCvar_t ui_dialog; +vmCvar_t ui_voteActive; +vmCvar_t ui_alienTeamVoteActive; +vmCvar_t ui_humanTeamVoteActive; + +vmCvar_t cg_debugRandom; + +vmCvar_t cg_optimizePrediction; +vmCvar_t cg_projectileNudge; + +vmCvar_t cg_voice; + +vmCvar_t cg_emoticons; + +vmCvar_t cg_chatTeamPrefix; + +vmCvar_t cg_drawBubble; +vmCvar_t cg_BubbleZoom; +vmCvar_t cg_EDGEFPSFIX; + +typedef struct +{ + vmCvar_t *vmCvar; + char *cvarName; + char *defaultString; + int cvarFlags; +} cvarTable_t; + +static cvarTable_t cvarTable[ ] = +{ + { &cg_drawGun, "cg_drawGun", "1", CVAR_ARCHIVE }, + { &cg_viewsize, "cg_viewsize", "100", CVAR_ARCHIVE }, + { &cg_stereoSeparation, "cg_stereoSeparation", "0.4", CVAR_ARCHIVE }, + { &cg_shadows, "cg_shadows", "1", CVAR_ARCHIVE }, + { &cg_draw2D, "cg_draw2D", "1", CVAR_ARCHIVE }, + { &cg_drawTimer, "cg_drawTimer", "1", CVAR_ARCHIVE }, + { &cg_drawClock, "cg_drawClock", "0", CVAR_ARCHIVE }, + { &cg_drawFPS, "cg_drawFPS", "1", CVAR_ARCHIVE }, + { &cg_drawDemoState, "cg_drawDemoState", "1", CVAR_ARCHIVE }, + { &cg_drawSnapshot, "cg_drawSnapshot", "0", CVAR_ARCHIVE }, + { &cg_drawChargeBar, "cg_drawChargeBar", "1", CVAR_ARCHIVE }, + { &cg_drawCrosshair, "cg_drawCrosshair", "2", CVAR_ARCHIVE }, + { &cg_drawCrosshairNames, "cg_drawCrosshairNames", "1", CVAR_ARCHIVE }, + { &cg_crosshairSize, "cg_crosshairSize", "1", CVAR_ARCHIVE }, + { &cg_addMarks, "cg_marks", "1", CVAR_ARCHIVE }, + { &cg_lagometer, "cg_lagometer", "0", CVAR_ARCHIVE }, + { &cg_drawSpeed, "cg_drawSpeed", "0", CVAR_ARCHIVE }, + { &cg_teslaTrailTime, "cg_teslaTrailTime", "250", CVAR_ARCHIVE }, + { &cg_gun_x, "cg_gunX", "0", CVAR_CHEAT }, + { &cg_gun_y, "cg_gunY", "0", CVAR_CHEAT }, + { &cg_gun_z, "cg_gunZ", "0", CVAR_CHEAT }, + { &cg_centertime, "cg_centertime", "3", CVAR_CHEAT }, + { &cg_runpitch, "cg_runpitch", "0.002", CVAR_ARCHIVE}, + { &cg_runroll, "cg_runroll", "0.005", CVAR_ARCHIVE }, + { &cg_swingSpeed, "cg_swingSpeed", "0.3", CVAR_CHEAT }, + { &cg_animSpeed, "cg_animspeed", "1", CVAR_CHEAT }, + { &cg_debugAnim, "cg_debuganim", "0", CVAR_CHEAT }, + { &cg_debugPosition, "cg_debugposition", "0", CVAR_CHEAT }, + { &cg_debugEvents, "cg_debugevents", "0", CVAR_CHEAT }, + { &cg_errorDecay, "cg_errordecay", "100", 0 }, + { &cg_nopredict, "cg_nopredict", "0", 0 }, + { &cg_debugMove, "cg_debugMove", "0", 0 }, + { &cg_noPlayerAnims, "cg_noplayeranims", "0", CVAR_CHEAT }, + { &cg_showmiss, "cg_showmiss", "0", 0 }, + { &cg_footsteps, "cg_footsteps", "1", CVAR_CHEAT }, + { &cg_tracerChance, "cg_tracerchance", "0.4", CVAR_CHEAT }, + { &cg_tracerWidth, "cg_tracerwidth", "1", CVAR_CHEAT }, + { &cg_tracerLength, "cg_tracerlength", "100", CVAR_CHEAT }, + { &cg_thirdPersonRange, "cg_thirdPersonRange", "75", CVAR_ARCHIVE }, + { &cg_thirdPerson, "cg_thirdPerson", "0", CVAR_CHEAT }, + { &cg_thirdPersonAngle, "cg_thirdPersonAngle", "0", CVAR_CHEAT }, + { &cg_thirdPersonPitchFollow, "cg_thirdPersonPitchFollow", "0", 0 }, + { &cg_thirdPersonShoulderViewMode, "cg_thirdPersonShoulderViewMode", "1", CVAR_ARCHIVE }, + { &cg_staticDeathCam, "cg_staticDeathCam", "0", CVAR_ARCHIVE }, + { &cg_stats, "cg_stats", "0", 0 }, + { &cg_drawTeamOverlay, "cg_drawTeamOverlay", "1", CVAR_ARCHIVE }, + { &cg_teamOverlaySortMode, "cg_teamOverlaySortMode", "1", CVAR_ARCHIVE }, + { &cg_teamOverlayMaxPlayers, "cg_teamOverlayMaxPlayers", "8", CVAR_ARCHIVE }, + { &cg_teamOverlayUserinfo, "teamoverlay", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_teamChatsOnly, "cg_teamChatsOnly", "0", CVAR_ARCHIVE }, + { &cg_noPrintDuplicate, "cg_noPrintDuplicate", "0", CVAR_ARCHIVE }, + { &cg_noVoiceChats, "cg_noVoiceChats", "0", CVAR_ARCHIVE }, + { &cg_noVoiceText, "cg_noVoiceText", "0", CVAR_ARCHIVE }, + { &cg_drawSurfNormal, "cg_drawSurfNormal", "0", CVAR_CHEAT }, + { &cg_drawBBOX, "cg_drawBBOX", "0", CVAR_CHEAT }, + { &cg_wwSmoothTime, "cg_wwSmoothTime", "300", CVAR_ARCHIVE }, + { NULL, "cg_wwFollow", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { NULL, "cg_wwToggle", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { NULL, "cg_disableBlueprintErrors", "0", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_stickySpec, "cg_stickySpec", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_sprintToggle, "cg_sprintToggle", "0", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_unlagged, "cg_unlagged", "1", CVAR_ARCHIVE|CVAR_USERINFO }, + + + { &cg_drawBubble, "cg_drawBubble", "0", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_BubbleZoom, "cg_BubbleZoom", "0", CVAR_ARCHIVE|CVAR_USERINFO }, + + { NULL, "cg_flySpeed", "600", CVAR_ARCHIVE|CVAR_USERINFO }, + { &cg_depthSortParticles, "cg_depthSortParticles", "1", CVAR_ARCHIVE }, + { &cg_bounceParticles, "cg_bounceParticles", "0", CVAR_ARCHIVE }, + { &cg_consoleLatency, "cg_consoleLatency", "3000", CVAR_ARCHIVE }, + { &cg_lightFlare, "cg_lightFlare", "3", CVAR_ARCHIVE }, + { &cg_debugParticles, "cg_debugParticles", "0", CVAR_CHEAT }, + { &cg_debugTrails, "cg_debugTrails", "0", CVAR_CHEAT }, + { &cg_debugPVS, "cg_debugPVS", "0", CVAR_CHEAT }, + { &cg_disableWarningDialogs, "cg_disableWarningDialogs", "0", CVAR_ARCHIVE }, + { &cg_disableUpgradeDialogs, "cg_disableUpgradeDialogs", "0", CVAR_ARCHIVE }, + { &cg_disableBuildDialogs, "cg_disableBuildDialogs", "0", CVAR_ARCHIVE }, + { &cg_disableCommandDialogs, "cg_disableCommandDialogs", "0", CVAR_ARCHIVE }, + { &cg_disableScannerPlane, "cg_disableScannerPlane", "0", CVAR_ARCHIVE }, + { &cg_tutorial, "cg_tutorial", "1", CVAR_ARCHIVE }, + { &cg_hudFiles, "cg_hudFiles", "ui/hud.txt", CVAR_ARCHIVE}, + { &cg_hudFilesEnable, "cg_hudFilesEnable", "0", CVAR_ARCHIVE}, + { NULL, "cg_alienConfig", "", CVAR_ARCHIVE }, + { NULL, "cg_humanConfig", "", CVAR_ARCHIVE }, + { NULL, "cg_spectatorConfig", "", CVAR_ARCHIVE }, + + { &cg_painBlendUpRate, "cg_painBlendUpRate", "10.0", 0 }, + { &cg_painBlendDownRate, "cg_painBlendDownRate", "0.5", 0 }, + { &cg_painBlendMax, "cg_painBlendMax", "0.7", 0 }, + { &cg_painBlendScale, "cg_painBlendScale", "7.0", 0 }, + { &cg_painBlendZoom, "cg_painBlendZoom", "0.65", 0 }, + + { &cg_debugVoices, "cg_debugVoices", "0", 0 }, + + // communication cvars set by the cgame to be read by ui + { &ui_currentClass, "ui_currentClass", "0", CVAR_ROM }, + { &ui_carriage, "ui_carriage", "", CVAR_ROM }, + { &ui_stages, "ui_stages", "0 0", CVAR_ROM }, + { &ui_dialog, "ui_dialog", "Text not set", CVAR_ROM }, + { &ui_voteActive, "ui_voteActive", "0", CVAR_ROM }, + { &ui_humanTeamVoteActive, "ui_humanTeamVoteActive", "0", CVAR_ROM }, + { &ui_alienTeamVoteActive, "ui_alienTeamVoteActive", "0", CVAR_ROM }, + + { &cg_debugRandom, "cg_debugRandom", "0", 0 }, + + { &cg_optimizePrediction, "cg_optimizePrediction", "1", CVAR_ARCHIVE }, + { &cg_projectileNudge, "cg_projectileNudge", "1", CVAR_ARCHIVE }, + + // the following variables are created in other parts of the system, + // but we also reference them here + + { &cg_paused, "cl_paused", "0", CVAR_ROM }, + { &cg_blood, "com_blood", "1", CVAR_ARCHIVE }, + { &cg_synchronousClients, "g_synchronousClients", "0", 0 }, // communicated by systeminfo + { &cg_timescaleFadeEnd, "cg_timescaleFadeEnd", "1", CVAR_CHEAT }, + { &cg_timescaleFadeSpeed, "cg_timescaleFadeSpeed", "0", CVAR_CHEAT }, + { &cg_timescale, "timescale", "1", 0}, + { &cg_smoothClients, "cg_smoothClients", "0", CVAR_USERINFO | CVAR_ARCHIVE}, + { &cg_cameraMode, "com_cameraMode", "0", CVAR_CHEAT}, + + { &pmove_fixed, "pmove_fixed", "0", 0}, + { &pmove_msec, "pmove_msec", "8", 0}, + { &cg_noTaunt, "cg_noTaunt", "0", CVAR_ARCHIVE}, + + { &cg_voice, "voice", "default", CVAR_USERINFO|CVAR_ARCHIVE}, + + { &cg_emoticons, "cg_emoticons", "1", CVAR_LATCH|CVAR_ARCHIVE}, + +// { &cg_chatTeamPrefix, "cg_chatTeamPrefix", "1", CVAR_ARCHIVE} + { &cg_chatTeamPrefix, "cg_chatTeamPrefix", "1", CVAR_ARCHIVE}, + { &cg_EDGEFPSFIX, "cg_EDGEFPSFIX", "0", CVAR_ARCHIVE|CVAR_USERINFO } +}; + +static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); + +/* +================= +CG_RegisterCvars +================= +*/ +void CG_RegisterCvars( void ) +{ + int i; + cvarTable_t *cv; + char var[ MAX_TOKEN_CHARS ]; + + for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ ) + { + trap_Cvar_Register( cv->vmCvar, cv->cvarName, + cv->defaultString, cv->cvarFlags ); + } + + // see if we are also running the server on this machine + trap_Cvar_VariableStringBuffer( "sv_running", var, sizeof( var ) ); + cgs.localServer = atoi( var ); +} + + +/* +=============== +CG_SetUIVars + +Set some cvars used by the UI +=============== +*/ +static void CG_SetUIVars( void ) +{ + int i; + char carriageCvar[ MAX_TOKEN_CHARS ]; + + if( !cg.snap ) + return; + + *carriageCvar = 0; + + //determine what the player is carrying + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( BG_InventoryContainsWeapon( i, cg.snap->ps.stats ) && + BG_Weapon( i )->purchasable ) + strcat( carriageCvar, va( "W%d ", i ) ); + } + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_InventoryContainsUpgrade( i, cg.snap->ps.stats ) && + BG_Upgrade( i )->purchasable ) + strcat( carriageCvar, va( "U%d ", i ) ); + } + strcat( carriageCvar, "$" ); + + trap_Cvar_Set( "ui_carriage", carriageCvar ); + + trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) ); +} + +/* +================= +CG_UpdateCvars +================= +*/ +void CG_UpdateCvars( void ) +{ + int i; + cvarTable_t *cv; + + for( i = 0, cv = cvarTable; i < cvarTableSize; i++, cv++ ) + if( cv->vmCvar ) + trap_Cvar_Update( cv->vmCvar ); + + // check for modications here + + CG_SetUIVars( ); + +} + + +int CG_CrosshairPlayer( void ) +{ + if( cg.time > ( cg.crosshairClientTime + 1000 ) ) + return -1; + + return cg.crosshairClientNum; +} + + +int CG_LastAttacker( void ) +{ + if( !cg.attackerTime ) + return -1; + + return cg.snap->ps.persistant[ PERS_ATTACKER ]; +} + + +/* +================= +CG_RemoveNotifyLine +================= +*/ +void CG_RemoveNotifyLine( void ) +{ + int i, offset, totalLength; + + if( cg.numConsoleLines == 0 ) + return; + + offset = cg.consoleLines[ 0 ].length; + totalLength = strlen( cg.consoleText ) - offset; + + //slide up consoleText + for( i = 0; i <= totalLength; i++ ) + cg.consoleText[ i ] = cg.consoleText[ i + offset ]; + + //pop up the first consoleLine + for( i = 0; i < cg.numConsoleLines; i++ ) + cg.consoleLines[ i ] = cg.consoleLines[ i + 1 ]; + + cg.numConsoleLines--; +} + +/* +================= +CG_AddNotifyText +================= +*/ +void CG_AddNotifyText( void ) +{ + char buffer[ BIG_INFO_STRING ]; + int bufferLen, textLen; + + trap_LiteralArgs( buffer, BIG_INFO_STRING ); + + if( !buffer[ 0 ] ) + { + cg.consoleText[ 0 ] = '\0'; + cg.numConsoleLines = 0; + return; + } + + bufferLen = strlen( buffer ); + textLen = strlen( cg.consoleText ); + + // Ignore console messages that were just printed + if( cg_noPrintDuplicate.integer && textLen >= bufferLen && + !strcmp( cg.consoleText + textLen - bufferLen, buffer ) ) + return; + + if( cg.numConsoleLines == MAX_CONSOLE_LINES ) + CG_RemoveNotifyLine( ); + + Q_strcat( cg.consoleText, MAX_CONSOLE_TEXT, buffer ); + cg.consoleLines[ cg.numConsoleLines ].time = cg.time; + cg.consoleLines[ cg.numConsoleLines ].length = bufferLen; + cg.numConsoleLines++; +} + +void QDECL CG_Printf( const char *msg, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, msg ); + Q_vsnprintf( text, sizeof( text ), msg, argptr ); + va_end( argptr ); + + trap_Print( text ); +} + +void QDECL CG_Error( const char *msg, ... ) +{ + va_list argptr; + char text[ 1024 ]; + + va_start( argptr, msg ); + Q_vsnprintf( text, sizeof( text ), msg, argptr ); + va_end( argptr ); + + trap_Error( text ); +} + +void QDECL Com_Error( int level, const char *error, ... ) +{ + va_list argptr; + char text[1024]; + + va_start( argptr, error ); + Q_vsnprintf( text, sizeof( text ), error, argptr ); + va_end( argptr ); + + CG_Error( "%s", text ); +} + +void QDECL Com_Printf( const char *msg, ... ) { + va_list argptr; + char text[1024]; + + va_start( argptr, msg ); + Q_vsnprintf( text, sizeof( text ), msg, argptr ); + va_end( argptr ); + + CG_Printf ("%s", text); +} + + + +/* +================ +CG_Argv +================ +*/ +const char *CG_Argv( int arg ) +{ + static char buffer[ MAX_STRING_CHARS ]; + + trap_Argv( arg, buffer, sizeof( buffer ) ); + + return buffer; +} + + +//======================================================================== + +/* +================= +CG_FileExists + +Test if a specific file exists or not +================= +*/ +qboolean CG_FileExists( char *filename ) +{ + return trap_FS_FOpenFile( filename, NULL, FS_READ ); +} + +/* +================= +CG_RegisterSounds + +called during a precache command +================= +*/ +static void CG_RegisterSounds( void ) +{ + int i; + char name[ MAX_QPATH ]; + const char *soundName; + + + + cgs.media.alienStageTransition = trap_S_RegisterSound( "sound/announcements/overmindevolved.wav", qtrue ); + cgs.media.humanStageTransition = trap_S_RegisterSound( "sound/announcements/reinforcement.wav", qtrue ); + + cgs.media.iniVote = trap_S_RegisterSound( "sound/ye/votebing.wav", qtrue ); + + cgs.media.alienOvermindAttack = trap_S_RegisterSound( "sound/announcements/overmindattack.wav", qtrue ); + cgs.media.alienOvermindDying = trap_S_RegisterSound( "sound/announcements/overminddying.wav", qtrue ); + cgs.media.alienOvermindSpawns = trap_S_RegisterSound( "sound/announcements/overmindspawns.wav", qtrue ); + cgs.media.humanbaseunderatt = trap_S_RegisterSound( "sound/ye/humanbaseunderatt.wav", qtrue ); + + cgs.media.alienL1Grab = trap_S_RegisterSound( "sound/player/level1/grab.wav", qtrue ); + cgs.media.alienL4ChargePrepare = trap_S_RegisterSound( "sound/player/level4/charge_prepare.wav", qtrue ); + cgs.media.alienL4ChargeStart = trap_S_RegisterSound( "sound/player/level4/charge_start.wav", qtrue ); + + cgs.media.tracerSound = trap_S_RegisterSound( "sound/weapons/tracer.wav", qfalse ); + cgs.media.selectSound = trap_S_RegisterSound( "sound/weapons/change.wav", qfalse ); + cgs.media.turretSpinupSound = trap_S_RegisterSound( "sound/buildables/mgturret/spinup.wav", qfalse ); + cgs.media.weaponEmptyClick = trap_S_RegisterSound( "sound/weapons/click.wav", qfalse ); + + cgs.media.talkSound = trap_S_RegisterSound( "sound/misc/talk.wav", qfalse ); + cgs.media.alienTalkSound = trap_S_RegisterSound( "sound/misc/alien_talk.wav", qfalse ); + cgs.media.humanTalkSound = trap_S_RegisterSound( "sound/misc/human_talk.wav", qfalse ); + cgs.media.landSound = trap_S_RegisterSound( "sound/player/land1.wav", qfalse ); + + cgs.media.hummelSound = trap_S_RegisterSound( "sound/player/hummel.wav", qfalse ); + + cgs.media.watrInSound = trap_S_RegisterSound( "sound/player/watr_in.wav", qfalse ); + cgs.media.watrOutSound = trap_S_RegisterSound( "sound/player/watr_out.wav", qfalse ); + cgs.media.watrUnSound = trap_S_RegisterSound( "sound/player/watr_un.wav", qfalse ); + + cgs.media.disconnectSound = trap_S_RegisterSound( "sound/misc/disconnect.wav", qfalse ); + + for( i = 0; i < 4; i++ ) + { + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/step%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_NORMAL ][ i ] = trap_S_RegisterSound( name, qfalse ); + + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/flesh%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_FLESH ][ i ] = trap_S_RegisterSound( name, qfalse ); + + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/splash%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_SPLASH ][ i ] = trap_S_RegisterSound( name, qfalse ); + + Com_sprintf( name, sizeof( name ), "sound/player/footsteps/clank%i.wav", i + 1 ); + cgs.media.footsteps[ FOOTSTEP_METAL ][ i ] = trap_S_RegisterSound( name, qfalse ); + } + + for( i = 1 ; i < MAX_SOUNDS ; i++ ) + { + soundName = CG_ConfigString( CS_SOUNDS + i ); + + if( !soundName[ 0 ] ) + break; + + if( soundName[ 0 ] == '*' ) + continue; // custom sound + + cgs.gameSounds[ i ] = trap_S_RegisterSound( soundName, qfalse ); + } + + cgs.media.jetpackDescendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/low.wav", qfalse ); + cgs.media.jetpackIdleSound = trap_S_RegisterSound( "sound/upgrades/jetpack/idle.wav", qfalse ); + cgs.media.jetpackAscendSound = trap_S_RegisterSound( "sound/upgrades/jetpack/hi.wav", qfalse ); + + cgs.media.medkitUseSound = trap_S_RegisterSound( "sound/upgrades/medkit/medkit.wav", qfalse ); + + cgs.media.forcefieldSound = trap_S_RegisterSound( "sound/buildables/light/emp.wav", qfalse ); + + cgs.media.alienEvolveSound = trap_S_RegisterSound( "sound/player/alienevolve.wav", qfalse ); + + cgs.media.alienBuildableExplosion = trap_S_RegisterSound( "sound/buildables/alien/explosion.wav", qfalse ); + cgs.media.alienBuildableDamage = trap_S_RegisterSound( "sound/buildables/alien/damage.wav", qfalse ); + cgs.media.alienBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/alien/prebuild.wav", qfalse ); + + cgs.media.humanBuildableExplosion = trap_S_RegisterSound( "sound/buildables/human/explosion.wav", qfalse ); + cgs.media.humanBuildablePrebuild = trap_S_RegisterSound( "sound/buildables/human/prebuild.wav", qfalse ); + + for( i = 0; i < 4; i++ ) + cgs.media.humanBuildableDamage[ i ] = trap_S_RegisterSound( + va( "sound/buildables/human/damage%d.wav", i ), qfalse ); + + cgs.media.hardBounceSound1 = trap_S_RegisterSound( "sound/misc/hard_bounce1.wav", qfalse ); + cgs.media.hardBounceSound2 = trap_S_RegisterSound( "sound/misc/hard_bounce2.wav", qfalse ); + + cgs.media.mineBounceSound1 = trap_S_RegisterSound( "sound/misc/mine_bounce1.wav", qfalse ); + + cgs.media.airpounce = trap_S_RegisterSound( "models/weapons/level5/airpounce.wav", qfalse ); + + cgs.media.acidBombBounceSound1 = trap_S_RegisterSound( "sound/misc/abomb_bounce1.wav", qfalse ); + cgs.media.acidBombBounceSound2 = trap_S_RegisterSound( "sound/misc/abomb_bounce2.wav", qfalse ); + + cgs.media.repeaterUseSound = trap_S_RegisterSound( "sound/buildables/repeater/use.wav", qfalse ); + + cgs.media.buildableRepairSound = trap_S_RegisterSound( "sound/buildables/human/repair.wav", qfalse ); + cgs.media.buildableRepairedSound = trap_S_RegisterSound( "sound/buildables/human/repaired.wav", qfalse ); + + cgs.media.lCannonWarningSound = trap_S_RegisterSound( "models/weapons/lcannon/warning.wav", qfalse ); + cgs.media.lCannonWarningSound2 = trap_S_RegisterSound( "models/weapons/lcannon/warning2.wav", qfalse ); + + cgs.media.FlamerWarningSound = trap_S_RegisterSound( "models/weapons/flamer/warning.wav", qfalse ); + cgs.media.FlamerWarningSound2 = trap_S_RegisterSound( "models/weapons/flamer/warning2.wav", qfalse ); +} + + +//=================================================================================== + + +/* +================= +CG_RegisterGraphics + +This function may execute for a couple of minutes with a slow disk. +================= +*/ +static void CG_RegisterGraphics( void ) +{ + int i; + static char *sb_nums[ 11 ] = + { + "gfx/2d/numbers/zero_32b", + "gfx/2d/numbers/one_32b", + "gfx/2d/numbers/two_32b", + "gfx/2d/numbers/three_32b", + "gfx/2d/numbers/four_32b", + "gfx/2d/numbers/five_32b", + "gfx/2d/numbers/six_32b", + "gfx/2d/numbers/seven_32b", + "gfx/2d/numbers/eight_32b", + "gfx/2d/numbers/nine_32b", + "gfx/2d/numbers/minus_32b", + }; + static char *buildWeaponTimerPieShaders[ 8 ] = + { + "ui/assets/neutral/1_5pie", + "ui/assets/neutral/3_0pie", + "ui/assets/neutral/4_5pie", + "ui/assets/neutral/6_0pie", + "ui/assets/neutral/7_5pie", + "ui/assets/neutral/9_0pie", + "ui/assets/neutral/10_5pie", + "ui/assets/neutral/12_0pie", + }; + + // clear any references to old media + memset( &cg.refdef, 0, sizeof( cg.refdef ) ); + trap_R_ClearScene( ); + + trap_R_LoadWorldMap( cgs.mapname ); + CG_UpdateMediaFraction( 0.66f ); + + for( i = 0; i < 11; i++ ) + cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); + + cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); + + cgs.media.connectionShader = trap_R_RegisterShader( "gfx/2d/net" ); + + cgs.media.creepShader = trap_R_RegisterShader( "creep" ); + + cgs.media.scannerBlipShader = trap_R_RegisterShader( "gfx/2d/blip" ); + cgs.media.scannerBlipShaderPlayer = trap_R_RegisterShader( "gfx/2d/blipPlayer" ); + cgs.media.scannerBlipShaderHealing = trap_R_RegisterShader( "gfx/2d/blipHealing" ); + cgs.media.scannerLineShader = trap_R_RegisterShader( "gfx/2d/stalk" ); + + cgs.media.teamOverlayShader = trap_R_RegisterShader( "ui/assets/teamoverlay" ); + + cgs.media.tracerShader = trap_R_RegisterShader( "gfx/misc/tracer" ); + + cgs.media.backTileShader = trap_R_RegisterShader( "console" ); + + // cloak shaders + cgs.media.invisibleShader = trap_R_RegisterShader( "gfx/invisible" ); + cgs.media.invisibleShaderTeam = trap_R_RegisterShader( "gfx/invisible_team" ); + cgs.media.invisibleFadeShader = trap_R_RegisterShader( "gfx/invisible_fade" ); + + // building shaders + cgs.media.greenBuildShader = trap_R_RegisterShader("gfx/misc/greenbuild" ); + cgs.media.redBuildShader = trap_R_RegisterShader("gfx/misc/redbuild" ); + cgs.media.humanSpawningShader = trap_R_RegisterShader("models/buildables/telenode/rep_cyl" ); + + for( i = 0; i < 8; i++ ) + cgs.media.buildWeaponTimerPie[ i ] = trap_R_RegisterShader( buildWeaponTimerPieShaders[ i ] ); + + // player health cross shaders + cgs.media.healthCross = trap_R_RegisterShader( "ui/assets/neutral/cross.tga" ); + cgs.media.healthCross2X = trap_R_RegisterShader( "ui/assets/neutral/cross2.tga" ); + cgs.media.healthCross3X = trap_R_RegisterShader( "ui/assets/neutral/cross3.tga" ); + cgs.media.healthCrossMedkit = trap_R_RegisterShader( "ui/assets/neutral/cross_medkit.tga" ); + cgs.media.healthCrossPoisoned = trap_R_RegisterShader( "ui/assets/neutral/cross_poison.tga" ); + + cgs.media.upgradeClassIconShader = trap_R_RegisterShader( "icons/icona_upgrade.tga" ); + + + cgs.media.disconnectPS = CG_RegisterParticleSystem( "disconnectPS" ); + + CG_UpdateMediaFraction( 0.7f ); + + memset( cg_weapons, 0, sizeof( cg_weapons ) ); + memset( cg_upgrades, 0, sizeof( cg_upgrades ) ); + + cgs.media.shadowMarkShader = trap_R_RegisterShader( "gfx/marks/shadow" ); + cgs.media.wakeMarkShader = trap_R_RegisterShader( "gfx/marks/wake" ); + + cgs.media.poisonCloudPS = CG_RegisterParticleSystem( "firstPersonPoisonCloudPS" ); + cgs.media.fireCloudPS = CG_RegisterParticleSystem( "fireCloudPS" ); + cgs.media.poisonCloudedPS = CG_RegisterParticleSystem( "poisonCloudedPS" ); + cgs.media.alienEvolvePS = CG_RegisterParticleSystem( "alienEvolvePS" ); + cgs.media.airpounceblast = CG_RegisterParticleSystem( "airpounceblast" ); + cgs.media.alienAcidTubePS = CG_RegisterParticleSystem( "alienAcidTubePS" ); + cgs.media.alienSlimePS = CG_RegisterParticleSystem( "alienSlimePS" ); + + cgs.media.forcefieldPS = CG_RegisterParticleSystem( "forcefieldPS" ); + + cgs.media.jetPackDescendPS = CG_RegisterParticleSystem( "jetPackDescendPS" ); + cgs.media.jetPackHoverPS = CG_RegisterParticleSystem( "jetPackHoverPS" ); + cgs.media.jetPackAscendPS = CG_RegisterParticleSystem( "jetPackAscendPS" ); + + cgs.media.organicbulbPS = CG_RegisterParticleSystem( "organicbulbPS" ); + cgs.media.humanBuildableDamagedPS = CG_RegisterParticleSystem( "humanBuildableDamagedPS" ); + cgs.media.alienBuildableDamagedPS = CG_RegisterParticleSystem( "alienBuildableDamagedPS" ); + cgs.media.humanBuildableDestroyedPS = CG_RegisterParticleSystem( "humanBuildableDestroyedPS" ); + cgs.media.alienBuildableDestroyedPS = CG_RegisterParticleSystem( "alienBuildableDestroyedPS" ); + + cgs.media.humanBuildableBleedPS = CG_RegisterParticleSystem( "humanBuildableBleedPS"); + cgs.media.alienBuildableBleedPS = CG_RegisterParticleSystem( "alienBuildableBleedPS" ); + + cgs.media.alienBleedPS = CG_RegisterParticleSystem( "alienBleedPS" ); + cgs.media.humanBleedPS = CG_RegisterParticleSystem( "humanBleedPS" ); + + cgs.media.alienSpiteful_AbcessDestroyedPS = CG_RegisterParticleSystem( "alienSpiteful_AbcessDestroyedPS" ); + + + CG_BuildableStatusParse( "ui/assets/human/buildstat.cfg", &cgs.humanBuildStat ); + CG_BuildableStatusParse( "ui/assets/alien/buildstat.cfg", &cgs.alienBuildStat ); + + // register the inline models + cgs.numInlineModels = trap_CM_NumInlineModels( ); + + for( i = 1; i < cgs.numInlineModels; i++ ) + { + char name[ 10 ]; + vec3_t mins, maxs; + int j; + + Com_sprintf( name, sizeof( name ), "*%i", i ); + + cgs.inlineDrawModel[ i ] = trap_R_RegisterModel( name ); + trap_R_ModelBounds( cgs.inlineDrawModel[ i ], mins, maxs ); + + for( j = 0 ; j < 3 ; j++ ) + cgs.inlineModelMidpoints[ i ][ j ] = mins[ j ] + 0.5 * ( maxs[ j ] - mins[ j ] ); + } + + // register all the server specified models + for( i = 1; i < MAX_MODELS; i++ ) + { + const char *modelName; + + modelName = CG_ConfigString( CS_MODELS + i ); + + if( !modelName[ 0 ] ) + break; + + cgs.gameModels[ i ] = trap_R_RegisterModel( modelName ); + } + + CG_UpdateMediaFraction( 0.8f ); + + // register all the server specified shaders + for( i = 1; i < MAX_GAME_SHADERS; i++ ) + { + const char *shaderName; + + shaderName = CG_ConfigString( CS_SHADERS + i ); + + if( !shaderName[ 0 ] ) + break; + + cgs.gameShaders[ i ] = trap_R_RegisterShader( shaderName ); + } + + CG_UpdateMediaFraction( 0.9f ); + + // register all the server specified particle systems + for( i = 1; i < MAX_GAME_PARTICLE_SYSTEMS; i++ ) + { + const char *psName; + + psName = CG_ConfigString( CS_PARTICLE_SYSTEMS + i ); + + if( !psName[ 0 ] ) + break; + + cgs.gameParticleSystems[ i ] = CG_RegisterParticleSystem( (char *)psName ); + } +} + + +/* +======================= +CG_BuildSpectatorString + +======================= +*/ +void CG_BuildSpectatorString( void ) +{ + int i; + + cg.spectatorList[ 0 ] = 0; + + for( i = 0; i < MAX_CLIENTS; i++ ) + { + if( cgs.clientinfo[ i ].infoValid && cgs.clientinfo[ i ].team == TEAM_NONE ) + { + Q_strcat( cg.spectatorList, sizeof( cg.spectatorList ), + va( S_COLOR_WHITE "%s ", cgs.clientinfo[ i ].name ) ); + } + } +} + + + +/* +=================== +CG_RegisterClients + +=================== +*/ +static void CG_RegisterClients( void ) +{ + int i; + + cg.charModelFraction = 0.0f; + + //precache all the models/sounds/etc + for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) + { + CG_PrecacheClientInfo( i, BG_ClassConfig( i )->modelName, + BG_ClassConfig( i )->skinName ); + + cg.charModelFraction = (float)i / (float)PCL_NUM_CLASSES; + trap_UpdateScreen( ); + } + + cgs.media.larmourHeadSkin = trap_R_RegisterSkin( "models/players/human_base/head_light.skin" ); + cgs.media.larmourLegsSkin = trap_R_RegisterSkin( "models/players/human_base/lower_light.skin" ); + cgs.media.larmourTorsoSkin = trap_R_RegisterSkin( "models/players/human_base/upper_light.skin" ); + + cgs.media.jetpackModel = trap_R_RegisterModel( "models/players/human_base/jetpack.md3" ); + cgs.media.jetpackFlashModel = trap_R_RegisterModel( "models/players/human_base/jetpack_flash.md3" ); + cgs.media.battpackModel = trap_R_RegisterModel( "models/players/human_base/battpack.md3" ); + + cg.charModelFraction = 1.0f; + trap_UpdateScreen( ); + + //load all the clientinfos of clients already connected to the server + for( i = 0; i < MAX_CLIENTS; i++ ) + { + const char *clientInfo; + + clientInfo = CG_ConfigString( CS_PLAYERS + i ); + if( !clientInfo[ 0 ] ) + continue; + + CG_NewClientInfo( i ); + } + + CG_BuildSpectatorString( ); +} + +//=========================================================================== + +/* +================= +CG_ConfigString +================= +*/ +const char *CG_ConfigString( int index ) +{ + if( index < 0 || index >= MAX_CONFIGSTRINGS ) + CG_Error( "CG_ConfigString: bad index: %i", index ); + + return cgs.gameState.stringData + cgs.gameState.stringOffsets[ index ]; +} + +//================================================================== + +/* +====================== +CG_StartMusic + +====================== +*/ +void CG_StartMusic( void ) +{ + char *s; + char parm1[ MAX_QPATH ], parm2[ MAX_QPATH ]; + + // start the background music + s = (char *)CG_ConfigString( CS_MUSIC ); + Q_strncpyz( parm1, COM_Parse( &s ), sizeof( parm1 ) ); + Q_strncpyz( parm2, COM_Parse( &s ), sizeof( parm2 ) ); + + trap_S_StartBackgroundTrack( parm1, parm2 ); +} + +/* +====================== +CG_PlayerCount +====================== +*/ +int CG_PlayerCount( void ) +{ + int i, count = 0; + + CG_RequestScores( ); + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == TEAM_ALIENS || + cg.scores[ i ].team == TEAM_HUMANS ) + count++; + } + + return count; +} + +// +// ============================== +// new hud stuff ( mission pack ) +// ============================== +// +char *CG_GetMenuBuffer( const char *filename ) +{ + int len; + fileHandle_t f; + static char buf[ MAX_MENUFILE ]; + + len = trap_FS_FOpenFile( filename, &f, FS_READ ); + + if( !f ) + { + trap_Print( va( S_COLOR_RED "menu file not found: %s, using default\n", filename ) ); + return NULL; + } + + if( len >= MAX_MENUFILE ) + { + trap_Print( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", + filename, len, MAX_MENUFILE ) ); + trap_FS_FCloseFile( f ); + return NULL; + } + + trap_FS_Read( buf, len, f ); + buf[len] = 0; + trap_FS_FCloseFile( f ); + + return buf; +} + +qboolean CG_Asset_Parse( int handle ) +{ + pc_token_t token; + const char *tempStr; + + if( !trap_Parse_ReadToken( handle, &token ) ) + return qfalse; + + if( Q_stricmp( token.string, "{" ) != 0 ) + return qfalse; + + while( 1 ) + { + if( !trap_Parse_ReadToken( handle, &token ) ) + return qfalse; + + if( Q_stricmp( token.string, "}" ) == 0 ) + return qtrue; + + // font + if( Q_stricmp( token.string, "font" ) == 0 ) + { + int pointSize; + + if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) + return qfalse; + + cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.textFont ); + continue; + } + + // smallFont + if( Q_stricmp( token.string, "smallFont" ) == 0 ) + { + int pointSize; + + if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) + return qfalse; + + cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.smallFont ); + continue; + } + + // font + if( Q_stricmp( token.string, "bigfont" ) == 0 ) + { + int pointSize; + + if( !PC_String_Parse( handle, &tempStr ) || !PC_Int_Parse( handle, &pointSize ) ) + return qfalse; + + cgDC.registerFont( tempStr, pointSize, &cgDC.Assets.bigFont ); + continue; + } + + // gradientbar + if( Q_stricmp( token.string, "gradientbar" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( tempStr ); + continue; + } + + // enterMenuSound + if( Q_stricmp( token.string, "menuEnterSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.menuEnterSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // exitMenuSound + if( Q_stricmp( token.string, "menuExitSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.menuExitSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // itemFocusSound + if( Q_stricmp( token.string, "itemFocusSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.itemFocusSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + // menuBuzzSound + if( Q_stricmp( token.string, "menuBuzzSound" ) == 0 ) + { + if( !PC_String_Parse( handle, &tempStr ) ) + return qfalse; + + cgDC.Assets.menuBuzzSound = trap_S_RegisterSound( tempStr, qfalse ); + continue; + } + + if( Q_stricmp( token.string, "cursor" ) == 0 ) + { + if( !PC_String_Parse( handle, &cgDC.Assets.cursorStr ) ) + return qfalse; + + cgDC.Assets.cursor = trap_R_RegisterShaderNoMip( cgDC.Assets.cursorStr ); + continue; + } + + if( Q_stricmp( token.string, "fadeClamp" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.fadeClamp ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "fadeCycle" ) == 0 ) + { + if( !PC_Int_Parse( handle, &cgDC.Assets.fadeCycle ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "fadeAmount" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.fadeAmount ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "shadowX" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.shadowX ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "shadowY" ) == 0 ) + { + if( !PC_Float_Parse( handle, &cgDC.Assets.shadowY ) ) + return qfalse; + + continue; + } + + if( Q_stricmp( token.string, "shadowColor" ) == 0 ) + { + if( !PC_Color_Parse( handle, &cgDC.Assets.shadowColor ) ) + return qfalse; + + cgDC.Assets.shadowFadeClamp = cgDC.Assets.shadowColor[ 3 ]; + continue; + } + } + + return qfalse; +} + +void CG_ParseMenu( const char *menuFile ) +{ + pc_token_t token; + int handle; + + handle = trap_Parse_LoadSource( menuFile ); + + if( !handle ) + handle = trap_Parse_LoadSource( "ui/testhud.menu" ); + + if( !handle ) + return; + + while( 1 ) + { + if( !trap_Parse_ReadToken( handle, &token ) ) + break; + + //if ( Q_stricmp( token, "{" ) ) { + // Com_Printf( "Missing { in menu file\n" ); + // break; + //} + + //if ( menuCount == MAX_MENUS ) { + // Com_Printf( "Too many menus!\n" ); + // break; + //} + + if( token.string[ 0 ] == '}' ) + break; + + if( Q_stricmp( token.string, "assetGlobalDef" ) == 0 ) + { + if( CG_Asset_Parse( handle ) ) + continue; + else + break; + } + + + if( Q_stricmp( token.string, "menudef" ) == 0 ) + { + // start a new menu + Menu_New( handle ); + } + } + + trap_Parse_FreeSource( handle ); +} + +qboolean CG_Load_Menu( char **p ) +{ + char *token; + + token = COM_ParseExt( p, qtrue ); + + if( token[ 0 ] != '{' ) + return qfalse; + + while( 1 ) + { + token = COM_ParseExt( p, qtrue ); + + if( Q_stricmp( token, "}" ) == 0 ) + return qtrue; + + if( !token || token[ 0 ] == 0 ) + return qfalse; + + CG_ParseMenu( token ); + } + return qfalse; +} + + + +void CG_LoadMenus( const char *menuFile ) +{ + char *token; + char *p; + int len, start; + fileHandle_t f; + static char buf[ MAX_MENUDEFFILE ]; + + start = trap_Milliseconds( ); + + len = trap_FS_FOpenFile( menuFile, &f, FS_READ ); + + if( !f ) + { + trap_Error( va( S_COLOR_YELLOW "menu file not found: %s, using default\n", menuFile ) ); + len = trap_FS_FOpenFile( "ui/hud.txt", &f, FS_READ ); + + if( !f ) + trap_Error( va( S_COLOR_RED "default menu file not found: ui/hud.txt, unable to continue!\n" ) ); + } + + if( len >= MAX_MENUDEFFILE ) + { + trap_Error( va( S_COLOR_RED "menu file too large: %s is %i, max allowed is %i", + menuFile, len, MAX_MENUDEFFILE ) ); + trap_FS_FCloseFile( f ); + return; + } + + trap_FS_Read( buf, len, f ); + buf[ len ] = 0; + trap_FS_FCloseFile( f ); + + COM_Compress( buf ); + + Menu_Reset( ); + + p = buf; + + while( 1 ) + { + token = COM_ParseExt( &p, qtrue ); + + if( !token || token[ 0 ] == 0 || token[ 0 ] == '}' ) + break; + + if( Q_stricmp( token, "}" ) == 0 ) + break; + + if( Q_stricmp( token, "loadmenu" ) == 0 ) + { + if( CG_Load_Menu( &p ) ) + continue; + else + break; + } + } + + Com_Printf( "UI menu load time = %d milli seconds\n", trap_Milliseconds( ) - start ); +} + + + +static qboolean CG_OwnerDrawHandleKey( int ownerDraw, int key ) +{ + return qfalse; +} + + +static int CG_FeederCount( int feederID ) +{ + int i, count = 0; + + if( feederID == FEEDER_ALIENTEAM_LIST ) + { + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == TEAM_ALIENS ) + count++; + } + } + else if( feederID == FEEDER_HUMANTEAM_LIST ) + { + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == TEAM_HUMANS ) + count++; + } + } + + return count; +} + + +void CG_SetScoreSelection( void *p ) +{ + menuDef_t *menu = (menuDef_t*)p; + playerState_t *ps = &cg.snap->ps; + int i, alien, human; + int feeder; + + alien = human = 0; + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == TEAM_ALIENS ) + alien++; + else if( cg.scores[ i ].team == TEAM_HUMANS ) + human++; + + if( ps->clientNum == cg.scores[ i ].client ) + cg.selectedScore = i; + } + + if( menu == NULL ) + // just interested in setting the selected score + return; + + feeder = FEEDER_ALIENTEAM_LIST; + i = alien; + + if( cg.scores[ cg.selectedScore ].team == TEAM_HUMANS ) + { + feeder = FEEDER_HUMANTEAM_LIST; + i = human; + } + + Menu_SetFeederSelection(menu, feeder, i, NULL); +} + +// FIXME: might need to cache this info +static clientInfo_t * CG_InfoFromScoreIndex( int index, int team, int *scoreIndex ) +{ + int i, count; + count = 0; + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == team ) + { + if( count == index ) + { + *scoreIndex = i; + return &cgs.clientinfo[ cg.scores[ i ].client ]; + } + count++; + } + } + + *scoreIndex = index; + return &cgs.clientinfo[ cg.scores[ index ].client ]; +} + +qboolean CG_ClientIsReady( int clientNum ) +{ + clientList_t ready; + + Com_ClientListParse( &ready, CG_ConfigString( CS_CLIENTS_READY ) ); + + return Com_ClientListContains( &ready, clientNum ); +} + +static const char *CG_FeederItemText( int feederID, int index, int column, qhandle_t *handle ) +{ + int scoreIndex = 0; + clientInfo_t *info = NULL; + int team = -1; + score_t *sp = NULL; + qboolean showIcons = qfalse; + + *handle = -1; + + if( feederID == FEEDER_ALIENTEAM_LIST ) + team = TEAM_ALIENS; + else if( feederID == FEEDER_HUMANTEAM_LIST ) + team = TEAM_HUMANS; + + info = CG_InfoFromScoreIndex( index, team, &scoreIndex ); + sp = &cg.scores[ scoreIndex ]; + + if( cg.intermissionStarted && CG_ClientIsReady( sp->client ) ) + showIcons = qfalse; + else if( cg.snap->ps.pm_type == PM_SPECTATOR || + cg.snap->ps.pm_type == PM_NOCLIP || + cg.snap->ps.pm_flags & PMF_FOLLOW || + team == cg.snap->ps.stats[ STAT_TEAM ] || + cg.intermissionStarted ) + { + showIcons = qtrue; + } + + if( info && info->infoValid ) + { + switch( column ) + { + case 0: + if( showIcons ) + { + if( sp->weapon != WP_NONE ) + *handle = cg_weapons[ sp->weapon ].weaponIcon; + } + break; + + case 1: + if( showIcons ) + { + if( sp->team == TEAM_HUMANS && sp->upgrade != UP_NONE ) + *handle = cg_upgrades[ sp->upgrade ].upgradeIcon; + else if( sp->team == TEAM_ALIENS ) + { + switch( sp->weapon ) + { + case WP_ABUILD2: + case WP_ALEVEL0_UPG: + case WP_ALEVEL1_UPG: + case WP_ALEVEL2_UPG: + case WP_ALEVEL3_UPG: + *handle = cgs.media.upgradeClassIconShader; + break; + + default: + break; + } + } + } + break; + + case 2: + if( cg.intermissionStarted && CG_ClientIsReady( sp->client ) ) + return "Ready"; + break; + + case 3: + return va( S_COLOR_WHITE "%s", info->name ); + break; + + case 4: + return va( "%d", sp->score ); + break; + + case 5: + return va( "%4d", sp->time ); + break; + + case 6: + if( sp->ping == -1 ) + return ""; + + return va( "%4d", sp->ping ); + break; + } + } + + return ""; +} + +static qhandle_t CG_FeederItemImage( int feederID, int index ) +{ + return 0; +} + +static void CG_FeederSelection( int feederID, int index ) +{ + int i, count; + int team = ( feederID == FEEDER_ALIENTEAM_LIST ) ? TEAM_ALIENS : TEAM_HUMANS; + count = 0; + + for( i = 0; i < cg.numScores; i++ ) + { + if( cg.scores[ i ].team == team ) + { + if( index == count ) + cg.selectedScore = i; + + count++; + } + } +} + +static float CG_Cvar_Get( const char *cvar ) +{ + char buff[ 128 ]; + + memset( buff, 0, sizeof( buff ) ); + trap_Cvar_VariableStringBuffer( cvar, buff, sizeof( buff ) ); + return atof( buff ); +} + +void CG_Text_PaintWithCursor( float x, float y, float scale, vec4_t color, const char *text, + int cursorPos, char cursor, int limit, int style ) +{ + UI_Text_Paint( x, y, scale, color, text, 0, limit, style ); +} + +static int CG_OwnerDrawWidth( int ownerDraw, float scale ) +{ + switch( ownerDraw ) + { + case CG_KILLER: + return UI_Text_Width( CG_GetKillerText( ), scale ); + break; + } + + return 0; +} + +static int CG_PlayCinematic( const char *name, float x, float y, float w, float h ) +{ + return trap_CIN_PlayCinematic( name, x, y, w, h, CIN_loop ); +} + +static void CG_StopCinematic( int handle ) +{ + trap_CIN_StopCinematic( handle ); +} + +static void CG_DrawCinematic( int handle, float x, float y, float w, float h ) +{ + trap_CIN_SetExtents( handle, x, y, w, h ); + trap_CIN_DrawCinematic( handle ); +} + +static void CG_RunCinematicFrame( int handle ) +{ + trap_CIN_RunCinematic( handle ); +} + +// hack to prevent warning +static qboolean CG_OwnerDrawVisible( int parameter ) +{ + return qfalse; +} + +/* +================= +CG_LoadHudMenu +================= +*/ +void CG_LoadHudMenu( void ) +{ + char buff[ 1024 ]; + const char *hudSet; + + cgDC.aspectScale = ( ( 640.0f * cgs.glconfig.vidHeight ) / + ( 480.0f * cgs.glconfig.vidWidth ) ); + cgDC.xscale = cgs.glconfig.vidWidth / 640.0f; + cgDC.yscale = cgs.glconfig.vidHeight / 480.0f; + + cgDC.smallFontScale = CG_Cvar_Get( "ui_smallFont" ); + cgDC.bigFontScale = CG_Cvar_Get( "ui_bigFont" ); + + cgDC.registerShaderNoMip = &trap_R_RegisterShaderNoMip; + cgDC.setColor = &trap_R_SetColor; + cgDC.drawHandlePic = &CG_DrawPic; + cgDC.drawStretchPic = &trap_R_DrawStretchPic; + cgDC.registerModel = &trap_R_RegisterModel; + cgDC.modelBounds = &trap_R_ModelBounds; + cgDC.fillRect = &CG_FillRect; + cgDC.drawRect = &CG_DrawRect; + cgDC.drawSides = &CG_DrawSides; + cgDC.drawTopBottom = &CG_DrawTopBottom; + cgDC.clearScene = &trap_R_ClearScene; + cgDC.addRefEntityToScene = &trap_R_AddRefEntityToScene; + cgDC.renderScene = &trap_R_RenderScene; + cgDC.registerFont = &trap_R_RegisterFont; + cgDC.ownerDrawItem = &CG_OwnerDraw; + cgDC.getValue = &CG_GetValue; + cgDC.ownerDrawVisible = &CG_OwnerDrawVisible; + cgDC.runScript = &CG_RunMenuScript; + cgDC.setCVar = trap_Cvar_Set; + cgDC.getCVarString = trap_Cvar_VariableStringBuffer; + cgDC.getCVarValue = CG_Cvar_Get; + cgDC.setOverstrikeMode = &trap_Key_SetOverstrikeMode; + cgDC.getOverstrikeMode = &trap_Key_GetOverstrikeMode; + cgDC.startLocalSound = &trap_S_StartLocalSound; + cgDC.ownerDrawHandleKey = &CG_OwnerDrawHandleKey; + cgDC.feederCount = &CG_FeederCount; + cgDC.feederItemImage = &CG_FeederItemImage; + cgDC.feederItemText = &CG_FeederItemText; + cgDC.feederSelection = &CG_FeederSelection; + //cgDC.setBinding = &trap_Key_SetBinding; + //cgDC.getBindingBuf = &trap_Key_GetBindingBuf; + //cgDC.keynumToStringBuf = &trap_Key_KeynumToStringBuf; + //cgDC.executeText = &trap_Cmd_ExecuteText; + cgDC.Error = &Com_Error; + cgDC.Print = &Com_Printf; + cgDC.ownerDrawWidth = &CG_OwnerDrawWidth; + //cgDC.ownerDrawText = &CG_OwnerDrawText; + //cgDC.Pause = &CG_Pause; + cgDC.registerSound = &trap_S_RegisterSound; + cgDC.startBackgroundTrack = &trap_S_StartBackgroundTrack; + cgDC.stopBackgroundTrack = &trap_S_StopBackgroundTrack; + cgDC.playCinematic = &CG_PlayCinematic; + cgDC.stopCinematic = &CG_StopCinematic; + cgDC.drawCinematic = &CG_DrawCinematic; + cgDC.runCinematicFrame = &CG_RunCinematicFrame; + + Init_Display( &cgDC ); + + Menu_Reset( ); + + trap_Cvar_VariableStringBuffer( "cg_hudFiles", buff, sizeof( buff ) ); + hudSet = buff; + + if( !cg_hudFilesEnable.integer || hudSet[ 0 ] == '\0' ) + hudSet = "ui/hud.txt"; + + CG_LoadMenus( hudSet ); +} + +void CG_AssetCache( void ) +{ + int i; + + cgDC.Assets.gradientBar = trap_R_RegisterShaderNoMip( ASSET_GRADIENTBAR ); + cgDC.Assets.scrollBar = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR ); + cgDC.Assets.scrollBarArrowDown = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWDOWN ); + cgDC.Assets.scrollBarArrowUp = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWUP ); + cgDC.Assets.scrollBarArrowLeft = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWLEFT ); + cgDC.Assets.scrollBarArrowRight = trap_R_RegisterShaderNoMip( ASSET_SCROLLBAR_ARROWRIGHT ); + cgDC.Assets.scrollBarThumb = trap_R_RegisterShaderNoMip( ASSET_SCROLL_THUMB ); + cgDC.Assets.sliderBar = trap_R_RegisterShaderNoMip( ASSET_SLIDER_BAR ); + cgDC.Assets.sliderThumb = trap_R_RegisterShaderNoMip( ASSET_SLIDER_THUMB ); + + if( cg_emoticons.integer ) + { + cgDC.Assets.emoticonCount = BG_LoadEmoticons( cgDC.Assets.emoticons, + MAX_EMOTICONS ); + } + else + cgDC.Assets.emoticonCount = 0; + + for( i = 0; i < cgDC.Assets.emoticonCount; i++ ) + { + cgDC.Assets.emoticons[ i ].shader = trap_R_RegisterShaderNoMip( + va( "emoticons/%s_%dx1.tga", cgDC.Assets.emoticons[ i ].name, + cgDC.Assets.emoticons[ i ].width ) ); + } +} + +/* +================= +CG_Init + +Called after every level change or subsystem restart +Will perform callbacks to make the loading info screen update. +================= +*/ +void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum ) +{ + const char *s; + + // clear everything + memset( &cgs, 0, sizeof( cgs ) ); + memset( &cg, 0, sizeof( cg ) ); + memset( &cg.pmext, 0, sizeof( cg.pmext ) ); + memset( cg_entities, 0, sizeof( cg_entities ) ); + + cg.clientNum = clientNum; + + cgs.processedSnapshotNum = serverMessageNum; + cgs.serverCommandSequence = serverCommandSequence; + + // get the rendering configuration from the client system + trap_GetGlconfig( &cgs.glconfig ); + cgs.screenXScale = cgs.glconfig.vidWidth / 640.0f; + cgs.screenYScale = cgs.glconfig.vidHeight / 480.0f; + + // load a few needed things before we do any screen updates + cgs.media.whiteShader = trap_R_RegisterShader( "white" ); + cgs.media.charsetShader = trap_R_RegisterShader( "gfx/2d/bigchars" ); + cgs.media.outlineShader = trap_R_RegisterShader( "outline" ); + + // load overrides + BG_InitClassConfigs( ); + BG_InitBuildableConfigs( ); + BG_InitAllowedGameElements( ); + + // Dynamic memory + BG_InitMemory( ); + + CG_RegisterCvars( ); + + CG_InitConsoleCommands( ); + + String_Init( ); + + CG_AssetCache( ); + CG_LoadHudMenu( ); + + cg.weaponSelect = WP_NONE; + + // old servers + + // get the gamestate from the client system + trap_GetGameState( &cgs.gameState ); + + // copy vote display strings so they don't show up blank if we see + // the same one directly after connecting + Q_strncpyz( cgs.voteString[ TEAM_NONE ], + CG_ConfigString( CS_VOTE_STRING + TEAM_NONE ), + sizeof( cgs.voteString ) ); + Q_strncpyz( cgs.voteString[ TEAM_ALIENS ], + CG_ConfigString( CS_VOTE_STRING + TEAM_ALIENS ), + sizeof( cgs.voteString[ TEAM_ALIENS ] ) ); + Q_strncpyz( cgs.voteString[ TEAM_HUMANS ], + CG_ConfigString( CS_VOTE_STRING + TEAM_ALIENS ), + sizeof( cgs.voteString[ TEAM_HUMANS ] ) ); + + // check version + s = CG_ConfigString( CS_GAME_VERSION ); + + if( strcmp( s, GAME_VERSION ) ) + CG_Error( "Client/Server game mismatch: %s/%s", GAME_VERSION, s ); + + s = CG_ConfigString( CS_LEVEL_START_TIME ); + cgs.levelStartTime = atoi( s ); + + CG_ParseServerinfo( ); + + // load the new map + trap_CM_LoadMap( cgs.mapname ); + + cg.loading = qtrue; // force players to load instead of defer + + CG_LoadTrailSystems( ); + CG_UpdateMediaFraction( 0.05f ); + + CG_LoadParticleSystems( ); + CG_UpdateMediaFraction( 0.05f ); + + CG_RegisterSounds( ); + CG_UpdateMediaFraction( 0.60f ); + + CG_RegisterGraphics( ); + CG_UpdateMediaFraction( 0.90f ); + + CG_InitWeapons( ); + CG_UpdateMediaFraction( 0.95f ); + + CG_InitUpgrades( ); + CG_UpdateMediaFraction( 1.0f ); + + CG_InitBuildables( ); + + cgs.voices = BG_VoiceInit( ); + BG_PrintVoices( cgs.voices, cg_debugVoices.integer ); + + CG_RegisterClients( ); // if low on memory, some clients will be deferred + + cg.loading = qfalse; // future players will be deferred + + CG_InitMarkPolys( ); + + // remove the last loading update + cg.infoScreenText[ 0 ] = 0; + + // Make sure we have update values (scores) + CG_SetConfigValues( ); + + CG_StartMusic( ); + + CG_ShaderStateChanged( ); + + trap_S_ClearLoopingSounds( qtrue ); +} + +/* +================= +CG_Shutdown + +Called before every level change or subsystem restart +================= +*/ +void CG_Shutdown( void ) +{ + // some mods may need to do cleanup work here, + // like closing files or archiving session data +} + +/* +================ +CG_VoIPString +================ +*/ +static char *CG_VoIPString( void ) +{ + // a generous overestimate of the space needed for 0,1,2...61,62,63 + static char voipString[ MAX_CLIENTS * 4 ]; + char voipSendTarget[ MAX_CVAR_VALUE_STRING ]; + + trap_Cvar_VariableStringBuffer( "cl_voipSendTarget", voipSendTarget, + sizeof( voipSendTarget ) ); + + if( Q_stricmp( voipSendTarget, "team" ) == 0 ) + { + int i, slen, nlen; + for( slen = i = 0; i < cgs.maxclients; i++ ) + { + if( !cgs.clientinfo[ i ].infoValid || i == cg.clientNum ) + continue; + if( cgs.clientinfo[ i ].team != cgs.clientinfo[ cg.clientNum ].team ) + continue; + + nlen = Q_snprintf( &voipString[ slen ], sizeof( voipString ) - slen, + "%s%d", ( slen > 0 ) ? "," : "", i ); + if( slen + nlen + 1 >= sizeof( voipString ) ) + { + CG_Printf( S_COLOR_YELLOW "WARNING: voipString overflowed\n" ); + break; + } + + slen += nlen; + } + + // Notice that if the snprintf was truncated, slen was not updated + // so this will remove any trailing commas or partially-completed numbers + voipString[ slen ] = '\0'; + } + else if( Q_stricmp( voipSendTarget, "crosshair" ) == 0 ) + Com_sprintf( voipString, sizeof( voipString ), "%d", + CG_CrosshairPlayer( ) ); + else if( Q_stricmp( voipSendTarget, "attacker" ) == 0 ) + Com_sprintf( voipString, sizeof( voipString ), "%d", + CG_LastAttacker( ) ); + else + return NULL; + + return voipString; +} + |