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authorPaweł Redman <pawel.redman@gmail.com>2015-04-03 00:33:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-03 00:33:39 +0200
commit5678a7bb3498f20123523f008df947a39eb44ccc (patch)
tree79a9984682742613ba610155ab43705e86f4ba9c /src/cgame/cg_main.c
parent216fc980dd8221198e491745a0eaa029c37f74d3 (diff)
Implement damage blobs.
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r--src/cgame/cg_main.c25
1 files changed, 24 insertions, 1 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 7ed3bfc..714b0d8 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -232,6 +232,9 @@ vmCvar_t cg_viewQuake;
vmCvar_t cg_viewQuakeLambda;
vmCvar_t cg_viewQuakeLimit;
+vmCvar_t cg_damageBlobSize;
+vmCvar_t cg_damageBlobAlpha;
+
typedef struct
{
vmCvar_t *vmCvar;
@@ -379,7 +382,10 @@ static cvarTable_t cvarTable[ ] =
{ &cg_viewQuake, "cg_viewQuake", "1", CVAR_ARCHIVE },
{ &cg_viewQuakeLambda, "cg_viewQuakeLambda", "-10", CVAR_ARCHIVE },
- { &cg_viewQuakeLimit, "cg_viewQuakeLimit", "5", CVAR_ARCHIVE }
+ { &cg_viewQuakeLimit, "cg_viewQuakeLimit", "5", CVAR_ARCHIVE },
+
+ { &cg_damageBlobSize, "cg_damageBlobSize", "400", CVAR_ARCHIVE },
+ { &cg_damageBlobAlpha, "cg_damageBlobAlpha", "0.8", CVAR_ARCHIVE }
};
static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] );
@@ -769,6 +775,20 @@ static void CG_RegisterGraphics( void )
"gfx/2d/numbers/nine_32b",
"gfx/2d/numbers/minus_32b",
};
+ static char *sb_nums_alt[ 11 ] =
+ {
+ "gfx/2d/numbers_alt/0",
+ "gfx/2d/numbers_alt/1",
+ "gfx/2d/numbers_alt/2",
+ "gfx/2d/numbers_alt/3",
+ "gfx/2d/numbers_alt/4",
+ "gfx/2d/numbers_alt/5",
+ "gfx/2d/numbers_alt/6",
+ "gfx/2d/numbers_alt/7",
+ "gfx/2d/numbers_alt/8",
+ "gfx/2d/numbers_alt/9",
+ "gfx/2d/numbers_alt/minus",
+ };
static char *buildWeaponTimerPieShaders[ 8 ] =
{
"ui/assets/neutral/1_5pie",
@@ -791,6 +811,9 @@ static void CG_RegisterGraphics( void )
for( i = 0; i < 11; i++ )
cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] );
+ for( i = 0; i < 11; i++ )
+ cgs.media.numberShadersAlt[ i ] = trap_R_RegisterShader( sb_nums_alt[ i ] );
+
cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" );
cgs.media.connectionShader = trap_R_RegisterShader( "gfx/2d/net" );