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author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 16:35:30 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 16:35:30 +0200 |
commit | 7555c06c51090eea7a90254d35f5c376992605aa (patch) | |
tree | adb9fa15977fe9af2363cc963feef3707648ddbd /src/cgame/cg_main.c | |
parent | 0acd120b36b4eac1d55646d09745bb39c15dd0fc (diff) |
Add a delay to Rocket Launcher shots.
Diffstat (limited to 'src/cgame/cg_main.c')
-rw-r--r-- | src/cgame/cg_main.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index f562728..7ac160e 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -765,6 +765,8 @@ static void CG_RegisterSounds( void ) for( i = 0; i < 5; i++ ) cgs.media.hitSounds[ i ] = trap_S_RegisterSound( hit_sounds[ i ], qfalse ); + + cgs.media.rocketlPrimeSound = trap_S_RegisterSound( "models/weapons/rocketl/prime.wav", qfalse ); } |