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authorPaweł Redman <pawel.redman@gmail.com>2015-06-26 11:34:41 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-26 13:17:24 +0200
commite99ab52825d6b713a12a8ee19b5eaa81e78db28e (patch)
tree6e05d09962f6c6109e799082de9f62796a5b905d /src/cgame/cg_predict.c
parent1895729b01532be9589d3606c331cc8f9ca9a9e3 (diff)
More Wraith changes.
Diffstat (limited to 'src/cgame/cg_predict.c')
-rw-r--r--src/cgame/cg_predict.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_predict.c b/src/cgame/cg_predict.c
index aa62e4d..7fec761 100644
--- a/src/cgame/cg_predict.c
+++ b/src/cgame/cg_predict.c
@@ -910,6 +910,7 @@ void CG_PredictPlayerState( void )
cg.physicsTime, cg.time, cg.predictedPlayerState.origin );
+ cg.warping = !!( cg.predictedPlayerEntity.currentState.eFlags & EF_WARPING );
cg.warpExitBlocked = cg.pmext.warpExitBlocked;
// fire events and other transition triggered things