diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
---|---|---|
committer | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
commit | 01beb9919b95479d8be040bec74abc5cc67a5e43 (patch) | |
tree | 65f0b79e793848491832756a4c3a32b23668fab3 /src/cgame/cg_scanner.c | |
parent | 191d731da136b7ee959a17e63111c9146219a768 (diff) |
Initial import.
Diffstat (limited to 'src/cgame/cg_scanner.c')
-rw-r--r-- | src/cgame/cg_scanner.c | 447 |
1 files changed, 447 insertions, 0 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c new file mode 100644 index 0000000..f4c86de --- /dev/null +++ b/src/cgame/cg_scanner.c @@ -0,0 +1,447 @@ +/* +=========================================================================== +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + + +#include "cg_local.h" + +static entityPos_t entityPositions; + +#define HUMAN_SCANNER_UPDATE_PERIOD 25 + +/* +============= +CG_UpdateEntityPositions + +Update this client's perception of entity positions +============= +*/ +void CG_UpdateEntityPositions( void ) +{ + centity_t *cent = NULL; + int i; + + if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS ) + { + if( entityPositions.lastUpdateTime + HUMAN_SCANNER_UPDATE_PERIOD > cg.time ) + return; + } + + VectorCopy( cg.refdef.vieworg, entityPositions.origin ); + VectorCopy( cg.refdefViewAngles, entityPositions.vangles ); + entityPositions.lastUpdateTime = cg.time; + + entityPositions.numAlienBuildables = 0; + entityPositions.numHumanBuildables = 0; + entityPositions.numAlienClients = 0; + entityPositions.numHumanClients = 0; + + for( i = 0; i < cg.snap->numEntities; i++ ) + { + cent = &cg_entities[ cg.snap->entities[ i ].number ]; + //make adv basilisk invisble to human helmet if invisble + if( cent->currentState.eType == ET_BUILDABLE && + !( cent->currentState.eFlags & EF_DEAD )) + { + // add to list of item positions (for creep) + if( cent->currentState.modelindex2 == TEAM_ALIENS ) + { + VectorCopy( cent->lerpOrigin, entityPositions.alienBuildablePos[ + entityPositions.numAlienBuildables ] ); + entityPositions.alienBuildableTimes[ + entityPositions.numAlienBuildables ] = cent->miscTime; + + if( entityPositions.numAlienBuildables < MAX_GENTITIES ) + entityPositions.numAlienBuildables++; + } + else if( cent->currentState.modelindex2 == TEAM_HUMANS ) + { + VectorCopy( cent->lerpOrigin, entityPositions.humanBuildablePos[ + entityPositions.numHumanBuildables ] ); + + if( entityPositions.numHumanBuildables < MAX_GENTITIES ) + entityPositions.numHumanBuildables++; + } + } + else if( cent->currentState.eType == ET_PLAYER ) + { + int team = cent->currentState.misc & 0x00FF; + //make adv basilisk invisble to radar if invisble + if( team == TEAM_ALIENS && !(cent->invisible ) ) + { + VectorCopy( cent->lerpOrigin, entityPositions.alienClientPos[ + entityPositions.numAlienClients ] ); + + if( entityPositions.numAlienClients < MAX_CLIENTS ) + entityPositions.numAlienClients++; + } + else if( team == TEAM_HUMANS ) + { + VectorCopy( cent->lerpOrigin, entityPositions.humanClientPos[ + entityPositions.numHumanClients ] ); + + if( entityPositions.numHumanClients < MAX_CLIENTS ) + entityPositions.numHumanClients++; + } + } + } +} + +#define STALKWIDTH (2.0f * cgDC.aspectScale) +#define BLIPX (14.0f * cgDC.aspectScale) +#define BLIPY 6.0f +#define FAR_ALPHA 0.8f +#define NEAR_ALPHA 1.2f + +/* +============= +CG_DrawBlips + +Draw blips and stalks for the human scanner +============= +*/ +static void CG_DrawBlips( rectDef_t *rect, vec3_t origin, vec4_t colour ) +{ + vec3_t drawOrigin; + vec3_t up = { 0, 0, 1 }; + float alphaMod = 1.0f; + float timeFractionSinceRefresh = 1.0f -( (float)( cg.time - entityPositions.lastUpdateTime ) / (float)HUMAN_SCANNER_UPDATE_PERIOD ); + vec4_t localColour; + + Vector4Copy( colour, localColour ); + + RotatePointAroundVector( drawOrigin, up, origin, -entityPositions.vangles[ 1 ] - 90 ); + drawOrigin[ 0 ] /= ( 2 * HELMET_RANGE / rect->w ); + drawOrigin[ 1 ] /= ( 2 * HELMET_RANGE / rect->h ); + drawOrigin[ 2 ] /= ( 2 * HELMET_RANGE / rect->w ); + + alphaMod = FAR_ALPHA + + ( ( drawOrigin[ 1 ] + ( rect->h / 2.0f ) ) / rect->h ) * ( NEAR_ALPHA - FAR_ALPHA ); + + localColour[ 3 ] *= alphaMod; + localColour[ 3 ] *= ( 0.5f + ( timeFractionSinceRefresh * 0.5f ) ); + + if( localColour[ 3 ] > 1.0f ) + localColour[ 3 ] = 1.0f; + else if( localColour[ 3 ] < 0.0f ) + localColour[ 3 ] = 0.0f; + + trap_R_SetColor( localColour ); + + if( drawOrigin[ 2 ] > 0 ) + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], + STALKWIDTH, drawOrigin[ 2 ], cgs.media.scannerLineShader ); + else + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ], + STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); + + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], + BLIPX, BLIPY, cgs.media.scannerBlipShader ); + trap_R_SetColor( NULL ); +} + +/* +============= +CG_DrawBlipsPlayer + +Draw blips and stalks for the human scanner +============= +*/ +static void CG_DrawBlipsPlayer( rectDef_t *rect, vec3_t origin, vec4_t colour ) +{ + vec3_t drawOrigin; + vec3_t up = { 0, 0, 1 }; + float alphaMod = 1.0f; + float timeFractionSinceRefresh = 1.0f -( (float)( cg.time - entityPositions.lastUpdateTime ) / (float)HUMAN_SCANNER_UPDATE_PERIOD ); + vec4_t localColour; + + Vector4Copy( colour, localColour ); + + RotatePointAroundVector( drawOrigin, up, origin, -entityPositions.vangles[ 1 ] - 90 ); + drawOrigin[ 0 ] /= ( 2 * HELMET_RANGE / rect->w ); + drawOrigin[ 1 ] /= ( 2 * HELMET_RANGE / rect->h ); + drawOrigin[ 2 ] /= ( 2 * HELMET_RANGE / rect->w ); + + alphaMod = FAR_ALPHA + + ( ( drawOrigin[ 1 ] + ( rect->h / 2.0f ) ) / rect->h ) * ( NEAR_ALPHA - FAR_ALPHA ); + + localColour[ 3 ] *= alphaMod; + localColour[ 3 ] *= ( 0.5f + ( timeFractionSinceRefresh * 0.5f ) ); + + if( localColour[ 3 ] > 1.0f ) + localColour[ 3 ] = 1.0f; + else if( localColour[ 3 ] < 0.0f ) + localColour[ 3 ] = 0.0f; + + trap_R_SetColor( localColour ); + + if( drawOrigin[ 2 ] > 0 ) + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], + STALKWIDTH, drawOrigin[ 2 ], cgs.media.scannerLineShader ); + else + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( STALKWIDTH / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) + drawOrigin[ 1 ], + STALKWIDTH, -drawOrigin[ 2 ], cgs.media.scannerLineShader ); + + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX / 2 ) - drawOrigin[ 0 ], + rect->y + ( rect->h / 2 ) - ( BLIPY / 2 ) + drawOrigin[ 1 ] - drawOrigin[ 2 ], + BLIPX, BLIPY, cgs.media.scannerBlipShaderPlayer ); + trap_R_SetColor( NULL ); +} + +#define BLIPX2 (24.0f * cgDC.aspectScale) +#define BLIPY2 24.0f + +/* +============= +CG_DrawDir + +Draw dot marking the direction to an enemy +============= +*/ +static void CG_DrawDir( rectDef_t *rect, vec3_t origin, vec4_t colour ) +{ + vec3_t drawOrigin; + vec3_t noZOrigin; + vec3_t normal, antinormal, normalDiff; + vec3_t view, noZview; + vec3_t up = { 0.0f, 0.0f, 1.0f }; + vec3_t top = { 0.0f, -1.0f, 0.0f }; + float angle; + playerState_t *ps = &cg.snap->ps; + + BG_GetClientNormal( ps, normal ); + + AngleVectors( entityPositions.vangles, view, NULL, NULL ); + + ProjectPointOnPlane( noZOrigin, origin, normal ); + ProjectPointOnPlane( noZview, view, normal ); + VectorNormalize( noZOrigin ); + VectorNormalize( noZview ); + + //calculate the angle between the images of the blip and the view + angle = RAD2DEG( acos( DotProduct( noZOrigin, noZview ) ) ); + CrossProduct( noZOrigin, noZview, antinormal ); + VectorNormalize( antinormal ); + + //decide which way to rotate + VectorSubtract( normal, antinormal, normalDiff ); + if( VectorLength( normalDiff ) < 1.0f ) + angle = 360.0f - angle; + + RotatePointAroundVector( drawOrigin, up, top, angle ); + + trap_R_SetColor( colour ); + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX2 / 2 ) - drawOrigin[ 0 ] * ( rect->w / 2 ), + rect->y + ( rect->h / 2 ) - ( BLIPY2 / 2 ) + drawOrigin[ 1 ] * ( rect->h / 2 ), + BLIPX2, BLIPY2, cgs.media.scannerBlipShader ); + trap_R_SetColor( NULL ); +} + +/* +============= +CG_DrawDirPlayer + +Draw dot marking the direction to an enemy +============= +*/ +static void CG_DrawDirPlayer( rectDef_t *rect, vec3_t origin, vec4_t colour ) +{ + vec3_t drawOrigin; + vec3_t noZOrigin; + vec3_t normal, antinormal, normalDiff; + vec3_t view, noZview; + vec3_t up = { 0.0f, 0.0f, 1.0f }; + vec3_t top = { 0.0f, -1.0f, 0.0f }; + float angle; + playerState_t *ps = &cg.snap->ps; + + BG_GetClientNormal( ps, normal ); + + AngleVectors( entityPositions.vangles, view, NULL, NULL ); + + ProjectPointOnPlane( noZOrigin, origin, normal ); + ProjectPointOnPlane( noZview, view, normal ); + VectorNormalize( noZOrigin ); + VectorNormalize( noZview ); + + //calculate the angle between the images of the blip and the view + angle = RAD2DEG( acos( DotProduct( noZOrigin, noZview ) ) ); + CrossProduct( noZOrigin, noZview, antinormal ); + VectorNormalize( antinormal ); + + //decide which way to rotate + VectorSubtract( normal, antinormal, normalDiff ); + if( VectorLength( normalDiff ) < 1.0f ) + angle = 360.0f - angle; + + RotatePointAroundVector( drawOrigin, up, top, angle ); + + trap_R_SetColor( colour ); + CG_DrawPic( rect->x + ( rect->w / 2 ) - ( BLIPX2 / 2 ) - drawOrigin[ 0 ] * ( rect->w / 2 ), + rect->y + ( rect->h / 2 ) - ( BLIPY2 / 2 ) + drawOrigin[ 1 ] * ( rect->h / 2 ), + BLIPX2, BLIPY2, cgs.media.scannerBlipShaderPlayer ); + trap_R_SetColor( NULL ); +} + +/* +============= +CG_AlienSense +============= +*/ +void CG_AlienSense( rectDef_t *rect ) +{ + int i; + vec3_t origin; + vec3_t relOrigin; + vec4_t buildableb = { 0.0f, 0.5f, 1.0f, 0.75f }; + vec4_t client = { 0.0f, 0.9f, 1.0f, 0.75f }; + VectorCopy( entityPositions.origin, origin ); + + //draw human buildables + for( i = 0; i < entityPositions.numHumanBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < ALIENSENSE_RANGE ) + CG_DrawDir( rect, relOrigin, buildableb ); + } + + //draw human clients + for( i = 0; i < entityPositions.numHumanClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < ALIENSENSE_RANGE ) + CG_DrawDirPlayer( rect, relOrigin, client ); + } +} + +/* +============= +CG_Scanner +============= +*/ +void CG_Scanner( rectDef_t *rect, qhandle_t shader, vec4_t color ) +{ + int i; + vec3_t origin; + vec3_t relOrigin; + vec4_t hIabove = { 0.0f, 1.0f, 1.0f, 0.75f }; + vec4_t hIbelow = { 0.0f, 0.8f, 0.8f, 0.60f }; + vec4_t aIabove = { 1.0f, 0.0f, 0.0f, 0.75f }; + vec4_t aIbelow = { 0.8f, 0.0f, 0.0f, 0.60f }; + + VectorCopy( entityPositions.origin, origin ); + + //draw human buildables below scanner plane + for( i = 0; i < entityPositions.numHumanBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( rect, relOrigin, hIbelow ); + } + + //draw alien buildables below scanner plane + for( i = 0; i < entityPositions.numAlienBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlips( rect, relOrigin, aIbelow ); + } + + //draw human clients below scanner plane + for( i = 0; i < entityPositions.numHumanClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlipsPlayer( rect, relOrigin, hIbelow ); + } + + //draw alien clients below scanner plane + for( i = 0; i < entityPositions.numAlienClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] < 0 ) ) + CG_DrawBlipsPlayer( rect, relOrigin, aIbelow ); + } + + if( !cg_disableScannerPlane.integer ) + { + trap_R_SetColor( color ); + CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); + trap_R_SetColor( NULL ); + } + + //draw human buildables above scanner plane + for( i = 0; i < entityPositions.numHumanBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( rect, relOrigin, hIabove ); + } + + //draw alien buildables above scanner plane + for( i = 0; i < entityPositions.numAlienBuildables; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienBuildablePos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlips( rect, relOrigin, aIabove ); + } + + //draw human clients above scanner plane + for( i = 0; i < entityPositions.numHumanClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.humanClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlipsPlayer( rect, relOrigin, hIabove ); + } + + //draw alien clients above scanner plane + for( i = 0; i < entityPositions.numAlienClients; i++ ) + { + VectorClear( relOrigin ); + VectorSubtract( entityPositions.alienClientPos[ i ], origin, relOrigin ); + + if( VectorLength( relOrigin ) < HELMET_RANGE && ( relOrigin[ 2 ] > 0 ) ) + CG_DrawBlipsPlayer( rect, relOrigin, aIabove ); + } +} |