summaryrefslogtreecommitdiff
path: root/src/cgame/cg_view.c
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2015-04-11 21:17:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-11 21:17:39 +0200
commit397f8c6f86aa68eeef6a94cc33473c0ffd69372d (patch)
tree75c44e5265f1d94607b9fd3e573b418ba3b2fc63 /src/cgame/cg_view.c
parent22bfcab00937a147a91073796d71538dadbee491 (diff)
Revert the removal of stamina and sprinting.
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r--src/cgame/cg_view.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c
index 333e421..1221fe9 100644
--- a/src/cgame/cg_view.c
+++ b/src/cgame/cg_view.c
@@ -809,6 +809,18 @@ void CG_OffsetFirstPersonView( void )
cg.predictedPlayerState.pm_type == PM_JETPACK ) )
{
angles[PITCH] += cg.bobfracsin * bob2 * 0.5;
+
+ // heavy breathing effects //FIXME: sound
+ if( cg.predictedPlayerState.stats[ STAT_STAMINA ] < STAMINA_BREATHING_LEVEL )
+ {
+ float deltaBreath = ( cg.predictedPlayerState.stats[ STAT_STAMINA ] -
+ STAMINA_BREATHING_LEVEL ) / -250.0;
+ float deltaAngle = cos( (float)cg.time/150.0 ) * deltaBreath;
+
+ deltaAngle += ( deltaAngle < 0 ? -deltaAngle : deltaAngle ) * 0.5;
+
+ angles[ PITCH ] -= deltaAngle;
+ }
}
//===================================