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authorPaweł Redman <pawel.redman@gmail.com>2015-06-26 01:29:00 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-26 01:29:00 +0200
commitb28d5f6dbedd5b895eed4cc5b730581df3b2215d (patch)
tree9bb750d3f30ff731ce2c60f6a845fff25f20b668 /src/cgame/cg_weapons.c
parent6c7152aada204bfdfa6e39cdfea5e10440e0ed36 (diff)
Initial implementation of Wraith.
Diffstat (limited to 'src/cgame/cg_weapons.c')
-rw-r--r--src/cgame/cg_weapons.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 520d40a..69b8b90 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -1131,6 +1131,13 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
CG_DestroyParticleSystem( &cent->muzzlePS );
}
+
+ if( ps && ( cent->currentState.eFlags & EF_WARPING ) )
+ {
+ trap_S_AddLoopingSound( cent->currentState.number, cent->lerpOrigin,
+ vec3_origin, cgs.media.warpingSound );
+ }
+
// add the flash
if( !weapon->wim[ weaponMode ].continuousFlash || !firing )
{