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authorenneract <trem.redman@gmail.com>2014-12-06 23:35:11 +0100
committerenneract <trem.redman@gmail.com>2014-12-06 23:35:11 +0100
commit05fc0ccd95f486c79e1b073f80245c6cd0179e62 (patch)
treebdcbb5e32992291580982b2afd10f9e63cae2640 /src/cgame
parent58903527dbf5fc7d8035ac2349174fe5f58ba2ac (diff)
parent1a59a05174d3ed6e6b75b8d9e2b5b074ebf41b38 (diff)
Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_buildable.c3
-rw-r--r--src/cgame/cg_draw.c15
-rw-r--r--src/cgame/cg_event.c20
-rw-r--r--src/cgame/cg_main.c1
-rw-r--r--src/cgame/cg_tutorial.c12
5 files changed, 26 insertions, 25 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index aaeaf11..909615f 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -436,7 +436,7 @@ void CG_InitBuildables( void )
}
cgs.media.teslaZapTS = CG_RegisterTrailSystem( "models/buildables/tesla/zap" );
- //für slime
+ //f\FCr slime
cgs.media.slimeTS = CG_RegisterTrailSystem( "models/buildables/infestationslime" );
}
@@ -1229,7 +1229,6 @@ static qboolean CG_PlayerIsBuilder( buildable_t buildable )
switch( cg.predictedPlayerState.weapon )
{
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
return BG_Buildable( buildable )->team ==
BG_Weapon( cg.predictedPlayerState.weapon )->team;
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 46f81d2..11ac93c 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -315,8 +315,7 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p
ps = &cg.snap->ps;
//if the build timer pie is showing don't show this
- if( ( cent->currentState.weapon == WP_ABUILD ||
- cent->currentState.weapon == WP_ABUILD2 ) && ps->stats[ STAT_MISC ] )
+ if( ( cent->currentState.weapon == WP_ABUILD ) && ps->stats[ STAT_MISC ] )
return;
value = ps->persistant[ PERS_CREDIT ];
@@ -467,7 +466,6 @@ static void CG_DrawPlayerClipsRing( rectDef_t *rect, vec4_t backColor,
switch( weapon )
{
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
if( buildTime > MAXIMUM_BUILD_TIME )
buildTime = MAXIMUM_BUILD_TIME;
@@ -868,7 +866,6 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color )
return;
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
value = cg.snap->ps.persistant[ PERS_BP ];
valueMarked = cg.snap->ps.persistant[ PERS_MARKEDBP ];
@@ -1036,7 +1033,6 @@ static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color )
switch( BG_PrimaryWeapon( ps->stats ) )
{
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
break;
@@ -1074,7 +1070,6 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color )
case WP_NONE:
case WP_BLASTER:
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
return;
@@ -1210,8 +1205,8 @@ static float CG_ChargeProgress( void )
max = LEVEL4_TRAMPLE_CHARGE_MAX;
}
}
- else if( cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER )
+ else if( cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER )
{
min = LCANNON_CHARGE_TIME_MIN;
max = LCANNON_CHARGE_TIME_MAX;
@@ -1290,7 +1285,7 @@ static void CG_DrawPlayerChargeBar( rectDef_t *rect, vec4_t ref_color,
color[ 3 ] = ref_color[ 3 ] * cg.chargeMeterAlpha;
// Flash red for Lucifer Cannon warning
- if( (cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER ) &&
+ if( (cg.snap->ps.weapon == WP_FLAMER ) &&
cg.snap->ps.stats[ STAT_MISC ] >= LCANNON_CHARGE_TIME_WARN &&
( cg.time & 128 ) )
@@ -2187,8 +2182,8 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color )
}
else
{
- if( curWeapon == WP_ABUILD2 || curWeapon == WP_ALEVEL1_UPG ||
- curWeapon == WP_ALEVEL2_UPG || curWeapon == WP_ALEVEL3_UPG )
+ if( curWeapon == WP_ALEVEL1_UPG || curWeapon == WP_ALEVEL2_UPG ||
+ curWeapon == WP_ALEVEL3_UPG )
{
CG_DrawPic( x + iconSize + leftMargin, y, iconSize,
iconSize, cgs.media.upgradeClassIconShader );
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 49dec3f..794b8a4 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -162,6 +162,16 @@ static void CG_Obituary( entityState_t *ent )
message = "^5irradiated himself";
break;
+
+ case MOD_ROCKETL_SPLASH:
+ if( gender == GENDER_FEMALE )
+ message = "^5blew herself up";
+ else if( gender == GENDER_NEUTER )
+ message = "^5blew itself up";
+ else
+ message = "^5blew himself up";
+ break;
+
case MOD_PSAWBLADE:
if( gender == GENDER_FEMALE )
message = "^5sliced herself up";
@@ -320,6 +330,14 @@ static void CG_Obituary( entityState_t *ent )
message = "^5was caught in the fallout of^7";
message2 = "^5's ^5lucifer cannon";
break;
+ case MOD_ROCKETL:
+ message = "^5ate^7";
+ message2 = "^5's ^5rocket";
+ break;
+ case MOD_ROCKETL_SPLASH:
+ message = "^5almost dodged^7";
+ message2 = "^5's ^5rocket";
+ break;
case MOD_GRENADE:
message = "^5couldn't escape^7";
message2 = "^5's ^5grenade";
@@ -1009,7 +1027,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
CG_AlienSPITEFUL_ABCESSExplosion( position, dir );
break;
-//Scleim greifer schwanz für slime
+//Scleim greifer schwanz f\FCr slime
case EV_SLIMETRAIL:
cent->currentState.weapon = WP_NONE;
{
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index c7b470c..b7885ec 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -1550,7 +1550,6 @@ static const char *CG_FeederItemText( int feederID, int index, int column, qhand
{
switch( sp->weapon )
{
- case WP_ABUILD2:
case WP_ALEVEL0_UPG:
case WP_ALEVEL1_UPG:
case WP_ALEVEL2_UPG:
diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c
index 6839c3a..d36ecac 100644
--- a/src/cgame/cg_tutorial.c
+++ b/src/cgame/cg_tutorial.c
@@ -455,6 +455,7 @@ static void CG_HumanText( char *text, playerState_t *ps )
case WP_CHAINGUN:
case WP_PULSE_RIFLE:
case WP_FLAMER:
+ case WP_LUCIFER_CANNON:
Q_strcat( text, MAX_TUTORIAL_TEXT,
va( "Press %s to fire the %s\n",
CG_KeyNameForCommand( "+attack" ),
@@ -479,17 +480,6 @@ static void CG_HumanText( char *text, playerState_t *ps )
BG_Weapon( ps->weapon )->humanName ) );
break;
- case WP_LUCIFER_CANNON:
- Q_strcat( text, MAX_TUTORIAL_TEXT,
- va( "Hold and release %s to fire a charged shot\n",
- CG_KeyNameForCommand( "+attack" ) ) );
-
- Q_strcat( text, MAX_TUTORIAL_TEXT,
- va( "Press %s to fire the %s\n",
- CG_KeyNameForCommand( "+button5" ),
- BG_Weapon( ps->weapon )->humanName ) );
- break;
-
case WP_HBUILD:
CG_HumanCkitText( text, ps );
break;