diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
commit | 01beb9919b95479d8be040bec74abc5cc67a5e43 (patch) | |
tree | 65f0b79e793848491832756a4c3a32b23668fab3 /src/game/bg_local.h | |
parent | 191d731da136b7ee959a17e63111c9146219a768 (diff) |
Initial import.
Diffstat (limited to 'src/game/bg_local.h')
-rw-r--r-- | src/game/bg_local.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/game/bg_local.h b/src/game/bg_local.h new file mode 100644 index 0000000..d34c5db --- /dev/null +++ b/src/game/bg_local.h @@ -0,0 +1,89 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +=========================================================================== +TREMULOUS EDGE MOD SRC FILE +=========================================================================== +*/ +// bg_local.h -- local definitions for the bg (both games) files + +#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes + +#define STEPSIZE 20 + +#define TIMER_LAND 130 +#define TIMER_GESTURE (34*66+50) +#define TIMER_ATTACK 500 //nonsegmented models + +#define OVERCLIP 1.001f + +#define FALLING_THRESHOLD -900.0f //what vertical speed to start falling sound at + + +// all of the locals will be zeroed before each +// pmove, just to make damn sure we don't have +// any differences when running on client or server +typedef struct +{ + vec3_t forward, right, up; + float frametime; + + int msec; + + qboolean walking; + qboolean groundPlane; + qboolean ladder; + trace_t groundTrace; + + float impactSpeed; + + vec3_t previous_origin; + vec3_t previous_velocity; + int previous_waterlevel; +} pml_t; + +extern pmove_t *pm; +extern pml_t pml; + +// movement parameters +extern float pm_stopspeed; +extern float pm_duckScale; +extern float pm_swimScale; +extern float pm_wadeScale; +extern float pm_accelerate; +extern float pm_airaccelerate; +extern float pm_wateraccelerate; +extern float pm_flyaccelerate; +extern float pm_friction; +extern float pm_waterfriction; +extern float pm_flightfriction; +extern int c_pmove; + +void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce ); +void PM_AddTouchEnt( int entityNum ); +void PM_AddEvent( int newEvent ); + +qboolean PM_SlideMove( qboolean gravity ); +void PM_StepEvent( vec3_t from, vec3_t to, vec3_t normal ); +qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive ); +qboolean PM_PredictStepMove( void ); |