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authorenneract <trem.redman@gmail.com>2014-11-19 11:31:42 +0100
committerenneract <trem.redman@gmail.com>2014-11-19 11:31:42 +0100
commit2a93a38bfa8feab7e7f9be7332f75f2d2b0036e7 (patch)
tree057596e5a50e416cb2e20db81ffd1b070de7a0b5 /src/game/bg_misc.c
parentfd19ccb037e349286e3b72a1277c58079056fcc2 (diff)
Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c79
1 files changed, 27 insertions, 52 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1597194..3c19b15 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -64,7 +64,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
ASPAWN_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
ASPAWN_BT, //int buildTime;
@@ -99,7 +99,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
OVERMIND_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
OVERMIND_ATTACK_REPEAT,//int nextthink;
OVERMIND_BT, //int buildTime;
@@ -134,7 +134,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
BARRICADE_SPLASHRADIUS,//int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
BARRICADE_BT, //int buildTime;
@@ -169,7 +169,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
ACIDTUBE_BT, //int buildTime;
@@ -204,7 +204,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TRAPPER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
TRAPPER_BT, //int buildTime;
@@ -240,7 +240,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
BOOSTER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
BOOSTER_BT, //int buildTime;
@@ -274,7 +274,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
HIVE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
HIVE_BT, //int buildTime;
@@ -308,7 +308,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
PANZER_SMALL_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
PANZER_SMALL_BT, //int buildTime;
@@ -342,7 +342,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
PANZER_MEDIUM_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
PANZER_MEDIUM_BT, //int buildTime;
@@ -376,7 +376,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
PANZER_LARGE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
PANZER_LARGE_BT, //int buildTime;
@@ -410,7 +410,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TENDON_SMALL_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
TENDON_SMALL_BT, //int buildTime;
@@ -445,7 +445,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TENDON_MEDIUM_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
TENDON_MEDIUM_BT, //int buildTime;
@@ -480,7 +480,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TENDON_LARGE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
TENDON_LARGE_BT, //int buildTime;
@@ -516,7 +516,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
NET_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
NET_BT, //int buildTime;
@@ -552,7 +552,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
NET_SPIKE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
NET_SPIKE_BT, //int buildTime;
@@ -589,7 +589,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
INFESTATION_SLIME_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
INFESTATION_SLIME_BT, //int buildTime;
@@ -624,7 +624,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
INFESTATION_THICKET_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
INFESTATION_THICKET_BT, //int buildTime;
@@ -660,7 +660,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
INFESTATION_BLISTER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
INFESTATION_BLISTER_BT, //int buildTime;
@@ -697,7 +697,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
REFLECTOR_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
REFLECTOR_BT, //int buildTime;
@@ -731,7 +731,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
MUSCLE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
MUSCLE_BT, //int buildTime;
@@ -766,7 +766,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
SPITEFUL_ABCESS_SPLASHRADIUS, //int splashRadius;
MOD_SPITEFUL_ABCESS, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
SPITEFUL_ABCESS_BT, //int buildTime;
@@ -802,7 +802,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
COCOON_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
COCOON_BT, //int buildTime;
@@ -836,7 +836,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
ORGANIC_BULB_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
ORGANIC_BULB_BT, //int buildTime;
@@ -871,7 +871,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
POD_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
POD_BT, //int buildTime;
@@ -905,7 +905,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
POD_STUMP_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
POD_STUMP_BT, //int buildTime;
@@ -938,7 +938,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
CREEPCOLONY_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
CREEPCOLONY_BT, //int buildTime;
@@ -2248,7 +2248,7 @@ static const classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
ABUILDER_UPG_REGEN, //float regenRate;
SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
- WP_ABUILD2, //weapon_t startWeapon
+ WP_ABUILD, //weapon_t startWeapon
105.0f, //float buildDist;
110, //int fov;
0.001f, //float bob;
@@ -3815,31 +3815,6 @@ static const weaponAttributes_t bg_weapons[ ] =
qfalse, //int usesEnergy;
ABUILDER_BUILD_REPEAT,//int repeatRate1;
ABUILDER_CLAW_REPEAT, //int repeatRate2;
- 0, //int repeatRate3;
- 0, //int reloadTime;
- ABUILDER_CLAW_K_SCALE,//float knockbackScale;
- qtrue, //qboolean hasAltMode;
- qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- TEAM_ALIENS //team_t team;
- },
- {
- WP_ABUILD2, //int weaponNum;
- 0, //int price;
- STAGE_GE_1, //int stages
- SLOT_WEAPON, //int slots;
- "abuildupg", //char *weaponName;
- "Alien build weapon2",//char *humanName;
- "",
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- ABUILDER_BUILD_REPEAT,//int repeatRate1;
- ABUILDER_CLAW_REPEAT, //int repeatRate2;
ABUILDER_BLOB_REPEAT, //int repeatRate3;
0, //int reloadTime;
ABUILDER_CLAW_K_SCALE,//float knockbackScale;