summaryrefslogtreecommitdiff
path: root/src/game/bg_misc.c
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2015-06-22 15:53:59 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-22 15:53:59 +0200
commit4f02df7e08cd3f16e3e1a048749b0c688346a60a (patch)
treeafc7357a887ff5dc30b6a388232a864e712d68ed /src/game/bg_misc.c
parent451f2ca7c8d832d2691dde2510e613373c312cd1 (diff)
Remove Trapper.
Diffstat (limited to 'src/game/bg_misc.c')
-rw-r--r--src/game/bg_misc.c70
1 files changed, 0 insertions, 70 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 806f3bd..0bb7bf0 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -187,41 +187,6 @@ static const buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_VALUE, //int value;
},
{
- BA_A_TRAPPER, //int buildNum;
- "trapper", //char *buildName;
- "Trapper", //char *humanName;
- "Fires a blob of adhesive spit at any non-alien in its line of "
- "sight. This hinders their movement, making them an easy target "
- "for other defensive structures or aliens.",
- "team_alien_trapper", //char *entityName;
- TR_GRAVITY, //trType_t traj;
- 0.0, //float bounce;
- TRAPPER_BP, //int buildPoints;
- STAGE_GE_2, //int stages
- TRAPPER_HEALTH, //int health;
- TRAPPER_REGEN, //int regenRate;
- TRAPPER_SPLASHDAMAGE, //int splashDamage;
- TRAPPER_SPLASHRADIUS, //int splashRadius;
- MOD_ASPAWN, //int meansOfDeath;
- TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
- BANIM_IDLE1, //int idleAnim;
- 100, //int nextthink;
- TRAPPER_BT, //int buildTime;
- qfalse, //qboolean usable;
- TRAPPER_RANGE, //int turretRange;
- TRAPPER_REPEAT, //int turretFireSpeed;
- WP_LOCKBLOB_LAUNCHER, //weapon_t turretProjType;
- 0.0f, //float minNormal;
- qtrue, //qboolean invertNormal;
- qtrue, //qboolean creepTest;
- TRAPPER_CREEPSIZE, //int creepSize;
- qfalse, //qboolean dccTest;
- qtrue, //qboolean transparentTest;
- qfalse, //qboolean uniqueTest;
- TRAPPER_VALUE, //int value;
- },
- {
BA_A_BOOSTER, //int buildNum;
"booster", //char *buildName;
"Booster", //char *humanName;
@@ -3536,31 +3501,6 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //WUTeam_t team;
},
{
- WP_LOCKBLOB_LAUNCHER, //int weaponNum;
- 0, //int price;
- STAGE_GE_1, //int stages
- SLOT_WEAPON, //int slots;
- "lockblob", //char *weaponName;
- "Lock Blob", //char *humanName;
- "",
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- 500, //int repeatRate1;
- 500, //int repeatRate2;
- 500, //int repeatRate3;
- 0, //int reloadTime;
- LOCKBLOB_K_SCALE, //float knockbackScale;
- qfalse, //qboolean hasAltMode;
- qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
- qfalse, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- TEAM_ALIENS //team_t team;
- },
- {
WP_HIVE, //int weaponNum;
0, //int price;
STAGE_GE_1, //int stages
@@ -4275,11 +4215,6 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean
else
s->eFlags &= ~EF_DEAD;
- if( ps->stats[ STAT_STATE ] & SS_BLOBLOCKED )
- s->eFlags |= EF_BLOBLOCKED;
- else
- s->eFlags &= ~EF_BLOBLOCKED;
-
if( ps->externalEvent )
{
s->event = ps->externalEvent;
@@ -4381,11 +4316,6 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s
else
s->eFlags &= ~EF_DEAD;
- if( ps->stats[ STAT_STATE ] & SS_BLOBLOCKED )
- s->eFlags |= EF_BLOBLOCKED;
- else
- s->eFlags &= ~EF_BLOBLOCKED;
-
if( ps->externalEvent )
{
s->event = ps->externalEvent;