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authorPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
committerPetr Pudlak <petr.mvd@gmail.com>2014-08-19 22:24:50 +0200
commit943539a1a7741d395667f2830b31cfdfea5e0816 (patch)
treee76f922ef468a6230cb97e26f5a72d135eca0e67 /src/game/bg_public.h
parenta7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff)
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 9109a35..886d29b 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -478,6 +478,8 @@ typedef enum
#define EVENT_VALID_MSEC 300
+#define EVENT_HEADSHOT_BIT 0x80
+
const char *BG_EventName( int num );
typedef enum
@@ -538,6 +540,7 @@ typedef enum
EV_DEATH3,
EV_OBITUARY,
EV_GIB_PLAYER, // gib a previously living player
+ EV_BLEED,
EV_BUILD_CONSTRUCT,
EV_BUILD_DESTROY,
EV_BUILD_DELAY, // can't build yet