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author | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
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committer | Petr Pudlak <petr.mvd@gmail.com> | 2014-08-19 22:24:50 +0200 |
commit | 943539a1a7741d395667f2830b31cfdfea5e0816 (patch) | |
tree | e76f922ef468a6230cb97e26f5a72d135eca0e67 /src/game/bg_public.h | |
parent | a7ca0aa8c8a66adce30b8ac21d4849b91e4fc75b (diff) |
The head-shot mod: headshots on humans splash blood around
.. using the particle system. Blood drops splat on impact.
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r-- | src/game/bg_public.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 9109a35..886d29b 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -478,6 +478,8 @@ typedef enum #define EVENT_VALID_MSEC 300 +#define EVENT_HEADSHOT_BIT 0x80 + const char *BG_EventName( int num ); typedef enum @@ -538,6 +540,7 @@ typedef enum EV_DEATH3, EV_OBITUARY, EV_GIB_PLAYER, // gib a previously living player + EV_BLEED, EV_BUILD_CONSTRUCT, EV_BUILD_DESTROY, EV_BUILD_DELAY, // can't build yet |