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authorMikko Tiusanen <ams@daug.net>2015-05-31 16:35:03 +0300
committerMikko Tiusanen <ams@daug.net>2015-05-31 16:35:03 +0300
commit528aaa3c017e812638cb7388b378a1a172426265 (patch)
tree6c31213c510af62227a3f30924c503257e3aebb8 /src/game/g_active.c
parent05e4e1479b4a57d781572afa4346a6ef960043de (diff)
Minor gameplay fixes.
Hummel can no longer fly if there's no overmind around. Human radar update rate back to 1Hz. Evolving from basi to adv basi retains the reload timer.
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 1f0d121..42a2773 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -1751,7 +1751,7 @@ void ClientThink_real( gentity_t *ent )
client->ps.pm_type = PM_GRABBED;
else if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) )
client->ps.pm_type = PM_JETPACK;
- else if( client->ps.weapon == WP_ALEVEL5 )
+ else if( client->ps.weapon == WP_ALEVEL5 && G_Overmind() )
//hummel fly
client->ps.pm_type = PM_HUMMEL;
else