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authorMikko Tiusanen <ams@daug.net>2014-07-06 17:56:57 +0300
committerMikko Tiusanen <ams@daug.net>2014-07-06 17:56:57 +0300
commit0afc9cdcc596eb0ad9b6630b95b2e55df7337030 (patch)
tree53a9f94836de9f697416fdedd06b0efc489e387c /src/game/g_admin.c
parent595fbed7d45e2c1434217ae3a8f86510a56d79b9 (diff)
Fixed auto g_teamForceBalance = 2 handling.
Fixed colors in certain commands. Correct message now displayed in slap.
Diffstat (limited to 'src/game/g_admin.c')
-rw-r--r--src/game/g_admin.c43
1 files changed, 21 insertions, 22 deletions
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 6329da5..bb296fa 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -1959,7 +1959,7 @@ qboolean G_admin_ban( gentity_t *ent )
if( trap_Argc() < 2 )
{
- ADMP( "^3ban: usage: ban [name|slot|IP(/mask)] [duration] [reason]\n" );
+ ADMP( "^3ban: ^7usage: ban [name|slot|IP(/mask)] [duration] [reason]\n" );
return qfalse;
}
trap_Argv( 1, search, sizeof( search ) );
@@ -3627,7 +3627,7 @@ qboolean G_admin_slap( gentity_t *ent )
if( trap_Argc() < minargc )
{
- ADMP( "^3slap: ^6usage: slap [^7name|slot^7] <reason>\n" );
+ ADMP( "^3slap: ^7usage: slap [^7name|slot^7] <reason>\n" );
return qfalse;
}
@@ -3660,28 +3660,27 @@ qboolean G_admin_slap( gentity_t *ent )
G_Knockback( vic, dir, 100 );
trap_SendServerCommand( vic-g_entities,
- va( "cp \"[yesmad] %s^1 is not amused! [yesmad]:\n%s\"",
- admin_name( ent )),
- reason
- );
- AP( va( "print \"^3slap: ^7%s^7 has been slapped by %s with the reason \"%s\"\n\"",
+ va( "cp \"[yesmad] %s^1 is not amused! [yesmad]\n^7%s\n\"",
+ admin_name( ent ),
+ reason ) );
+ AP( va( "print \"^3slap: ^7%s^7 has been slapped by %s with the reason: ^7%s\n\"",
vic->client->pers.netname,
- admin_name( ent ) ) )
- ( *reason ) ? reason : "no reason specified" );
+ admin_name( ent ),
+ ( *reason ) ? reason : "No reason specified" ) );
- vic->health -= 25;
- vic->client->ps.stats[ STAT_HEALTH ] = vic->health;
- vic->lastDamageTime = level.time;
- if( vic->health <= 1 )
- {
- vic->flags |= FL_NO_KNOCKBACK;
- vic->enemy = &g_entities[ pids[ 0 ] ];
- vic->die( vic, ent, ent, 25, MOD_SLAP );
- }
- else if( vic->pain )
- {
- vic->pain( vic, &g_entities[ pids[ 0 ] ], 2 );
- }
+ vic->health -= 25;
+ vic->client->ps.stats[ STAT_HEALTH ] = vic->health;
+ vic->lastDamageTime = level.time;
+ if( vic->health <= 1 )
+ {
+ vic->flags |= FL_NO_KNOCKBACK;
+ vic->enemy = &g_entities[ pids[ 0 ] ];
+ vic->die( vic, ent, ent, 25, MOD_SLAP );
+ }
+ else if( vic->pain )
+ {
+ vic->pain( vic, &g_entities[ pids[ 0 ] ], 2 );
+ }
return qtrue;
}