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authorPaweł Redman <pawel.redman@gmail.com>2015-04-11 21:17:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-11 21:17:39 +0200
commit397f8c6f86aa68eeef6a94cc33473c0ffd69372d (patch)
tree75c44e5265f1d94607b9fd3e573b418ba3b2fc63 /src/game/g_buildable.c
parent22bfcab00937a147a91073796d71538dadbee491 (diff)
Revert the removal of stamina and sprinting.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index fa66979..21f5424 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2830,7 +2830,8 @@ void HMedistat_Think( gentity_t *self )
if( player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
- if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
+ if( ( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] ||
+ player->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX ) &&
PM_Live( player->client->ps.pm_type ) )
{
self->enemy = player;
@@ -2860,6 +2861,12 @@ void HMedistat_Think( gentity_t *self )
}
else if( self->enemy && self->enemy->client ) //heal!
{
+ if( self->enemy->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX )
+ self->enemy->client->ps.stats[ STAT_STAMINA ] += STAMINA_MEDISTAT_RESTORE;
+
+ if( self->enemy->client->ps.stats[ STAT_STAMINA ] > STAMINA_MAX )
+ self->enemy->client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX;
+
self->enemy->health++;
//if they're completely healed, give them a medkit