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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 16:18:38 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 16:18:38 +0200 |
commit | 6aa69fe49ab81eb128471265c0329c24a27a3ae4 (patch) | |
tree | 6a4e9b1132026db7751a988df2f935b33ddb28b3 /src/game/g_buildable.c | |
parent | ef1dd29cd38abd1f2c008bdd32ca767620613895 (diff) |
Remove poison.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 41ff4bc..8de275e 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2558,10 +2558,6 @@ void HMedistat_Think( gentity_t *self ) if( player->flags & FL_NOTARGET ) continue; // notarget cancels even beneficial effects? - - //remove poison from everyone, not just the healed player - if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_POISONED ) - player->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED; if( self->enemy == player && player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS && |