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authorPaweł Redman <pawel.redman@gmail.com>2015-06-22 16:18:38 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-22 16:18:38 +0200
commit6aa69fe49ab81eb128471265c0329c24a27a3ae4 (patch)
tree6a4e9b1132026db7751a988df2f935b33ddb28b3 /src/game/g_buildable.c
parentef1dd29cd38abd1f2c008bdd32ca767620613895 (diff)
Remove poison.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 41ff4bc..8de275e 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2558,10 +2558,6 @@ void HMedistat_Think( gentity_t *self )
if( player->flags & FL_NOTARGET )
continue; // notarget cancels even beneficial effects?
-
- //remove poison from everyone, not just the healed player
- if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_POISONED )
- player->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
if( self->enemy == player && player->client &&
player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&