summaryrefslogtreecommitdiff
path: root/src/game/g_buildable.c
diff options
context:
space:
mode:
authormtiusane <mtiusane@users.noreply.github.com>2014-09-20 21:37:04 +0300
committermtiusane <mtiusane@users.noreply.github.com>2014-09-20 21:37:04 +0300
commit3faa23778d02aaa0fcf9ccab5cfda1a30e7e02b3 (patch)
tree8ff153899fef6ec303b2735d4150e347836446e4 /src/game/g_buildable.c
parentc9ee8af98ce89fe2ffbe4389345a58899f3b3534 (diff)
parent25ea3508f41b1ae7764c10516a7148149a0bc50a (diff)
Merge pull request #11 from ppetr/negative-bps-1
Negative BPs
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c59
1 files changed, 37 insertions, 22 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 61a3460..37e3e66 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -387,22 +387,25 @@ gentity_t *G_IsGathered( team_t team, vec3_t origin, qboolean omRcOnly, gentity_
==================
G_GetBuildPoints
-Get the number of build points from a position
+Get the number of build points from a position.
+
+If sudden death has started, the returned value might be negative,
+but is never positive.
+
+Note: 'pos' can be NULL, in this case return the overall BP of the team.
==================
*/
int G_GetBuildPoints( const vec3_t pos, team_t team )
{
- if( G_TimeTilSuddenDeath( ) <= 0 )
- {
- return 0;
- }
- else if( !G_Overmind( ) && team == TEAM_ALIENS )
+ int value = 0;
+
+ if( !G_Overmind( ) && team == TEAM_ALIENS )
{
return 0;
}
else if( team == TEAM_ALIENS )
{
- return level.alienBuildPoints;
+ value = level.alienBuildPoints;
}
else if( !G_Reactor( ) && team == TEAM_HUMANS )
{
@@ -410,10 +413,15 @@ int G_GetBuildPoints( const vec3_t pos, team_t team )
}
else if( team == TEAM_HUMANS )
{
- return level.humanBuildPoints;
+ value = level.humanBuildPoints;
}
+ else
+ return 0;
- return 0;
+ if( ( value > 0 ) && ( G_TimeTilSuddenDeath( ) <= 0 ) )
+ return 0;
+ else
+ return value;
}
/*
@@ -516,6 +524,24 @@ gentity_t *G_InPowerZone( gentity_t *self )
/*
================
+G_Suicide
+
+let the given buildable suicide
+================
+*/
+void G_Suicide( gentity_t *self, meansOfDeath_t death )
+{
+ const gentity_t *parent = self->parentNode;
+
+ if( parent )
+ G_Damage( self, NULL, g_entities + parent->killedBy, NULL, NULL,
+ self->health, 0, death );
+ else
+ G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, death );
+}
+
+/*
+================
G_FindDCC
attempt to find a controlling DCC for self, return number found
@@ -952,16 +978,9 @@ Tests for creep and kills the buildable if there is none
*/
void AGeneric_CreepCheck( gentity_t *self )
{
- gentity_t *spawn;
-
- spawn = self->parentNode;
if( !G_FindCreep( self ) )
{
- if( spawn )
- G_Damage( self, NULL, g_entities + spawn->killedBy, NULL, NULL,
- self->health, 0, MOD_NOCREEP );
- else
- G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP );
+ G_Suicide( self, MOD_NOCREEP );
return;
}
G_CreepSlow( self );
@@ -2314,11 +2333,7 @@ static qboolean G_SuicideIfNoPower( gentity_t *self )
self->count = level.time;
else if( ( level.time - self->count ) >= HUMAN_BUILDABLE_INACTIVE_TIME )
{
- if( self->parentNode )
- G_Damage( self, NULL, g_entities + self->parentNode->killedBy,
- NULL, NULL, self->health, 0, MOD_NOCREEP );
- else
- G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP );
+ G_Suicide( self, MOD_NOCREEP );
return qtrue;
}
}