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author | mtiusane <mtiusane@users.noreply.github.com> | 2014-09-20 21:37:04 +0300 |
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committer | mtiusane <mtiusane@users.noreply.github.com> | 2014-09-20 21:37:04 +0300 |
commit | 3faa23778d02aaa0fcf9ccab5cfda1a30e7e02b3 (patch) | |
tree | 8ff153899fef6ec303b2735d4150e347836446e4 /src/game/g_buildable.c | |
parent | c9ee8af98ce89fe2ffbe4389345a58899f3b3534 (diff) | |
parent | 25ea3508f41b1ae7764c10516a7148149a0bc50a (diff) |
Merge pull request #11 from ppetr/negative-bps-1
Negative BPs
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 59 |
1 files changed, 37 insertions, 22 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 61a3460..37e3e66 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -387,22 +387,25 @@ gentity_t *G_IsGathered( team_t team, vec3_t origin, qboolean omRcOnly, gentity_ ================== G_GetBuildPoints -Get the number of build points from a position +Get the number of build points from a position. + +If sudden death has started, the returned value might be negative, +but is never positive. + +Note: 'pos' can be NULL, in this case return the overall BP of the team. ================== */ int G_GetBuildPoints( const vec3_t pos, team_t team ) { - if( G_TimeTilSuddenDeath( ) <= 0 ) - { - return 0; - } - else if( !G_Overmind( ) && team == TEAM_ALIENS ) + int value = 0; + + if( !G_Overmind( ) && team == TEAM_ALIENS ) { return 0; } else if( team == TEAM_ALIENS ) { - return level.alienBuildPoints; + value = level.alienBuildPoints; } else if( !G_Reactor( ) && team == TEAM_HUMANS ) { @@ -410,10 +413,15 @@ int G_GetBuildPoints( const vec3_t pos, team_t team ) } else if( team == TEAM_HUMANS ) { - return level.humanBuildPoints; + value = level.humanBuildPoints; } + else + return 0; - return 0; + if( ( value > 0 ) && ( G_TimeTilSuddenDeath( ) <= 0 ) ) + return 0; + else + return value; } /* @@ -516,6 +524,24 @@ gentity_t *G_InPowerZone( gentity_t *self ) /* ================ +G_Suicide + +let the given buildable suicide +================ +*/ +void G_Suicide( gentity_t *self, meansOfDeath_t death ) +{ + const gentity_t *parent = self->parentNode; + + if( parent ) + G_Damage( self, NULL, g_entities + parent->killedBy, NULL, NULL, + self->health, 0, death ); + else + G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, death ); +} + +/* +================ G_FindDCC attempt to find a controlling DCC for self, return number found @@ -952,16 +978,9 @@ Tests for creep and kills the buildable if there is none */ void AGeneric_CreepCheck( gentity_t *self ) { - gentity_t *spawn; - - spawn = self->parentNode; if( !G_FindCreep( self ) ) { - if( spawn ) - G_Damage( self, NULL, g_entities + spawn->killedBy, NULL, NULL, - self->health, 0, MOD_NOCREEP ); - else - G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP ); + G_Suicide( self, MOD_NOCREEP ); return; } G_CreepSlow( self ); @@ -2314,11 +2333,7 @@ static qboolean G_SuicideIfNoPower( gentity_t *self ) self->count = level.time; else if( ( level.time - self->count ) >= HUMAN_BUILDABLE_INACTIVE_TIME ) { - if( self->parentNode ) - G_Damage( self, NULL, g_entities + self->parentNode->killedBy, - NULL, NULL, self->health, 0, MOD_NOCREEP ); - else - G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP ); + G_Suicide( self, MOD_NOCREEP ); return qtrue; } } |