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authorMikko Tiusanen <ams@daug.net>2014-07-04 03:07:03 +0300
committerMikko Tiusanen <ams@daug.net>2014-07-04 03:07:03 +0300
commit592e6fe7e6d03cb1aca0da7e0c9627972362ed50 (patch)
treef5abb123a165ca9f590b6a642ffcc46c8234daa1 /src/game/g_buildable.c
parent9636124acf9af15c776d6f1df320790d14551bc6 (diff)
Smoke grenade is now disabled.
Medikit is no longer purchasable from armoury (uses gpp behaviour).
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index bcd5eb1..7fb6fba 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2846,7 +2846,8 @@ void HMedistat_Think( gentity_t *self )
//if they're completely healed, give them a medkit
if( self->enemy->health >= self->enemy->client->ps.stats[ STAT_MAX_HEALTH ] )
{
- self->enemy->health = self->enemy->client->ps.stats[ STAT_MAX_HEALTH ];
+ self->enemy->health = self->enemy->client->ps.stats[ STAT_MAX_HEALTH ];
+ if (SPAWN_WITH_MEDKIT) BG_AddUpgradeToInventory( UP_MEDKIT, self->enemy->client->ps.stats );
}
}
}