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authorenneract <trem.redman@gmail.com>2015-01-08 00:42:15 +0100
committerenneract <trem.redman@gmail.com>2015-01-08 00:42:15 +0100
commit96bede71e66823dc28a57935e48e4cc7b17f55af (patch)
tree26dbd475a40bdf1d3412d5a7d5c9ad23a16c8bd5 /src/game/g_buildable.c
parent96f8e06ec9aa117bb8dd7e8d671d93e3884cb98f (diff)
Fix various linking errors and segfaults.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index d132890..51946a0 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -729,7 +729,7 @@ G_IsCreepHere
simple wrapper to G_FindCreep to check if a location has creep
================
*/
-static qboolean G_IsCreepHere( vec3_t origin )
+qboolean G_IsCreepHere( vec3_t origin )
{
gentity_t dummy;
@@ -5137,7 +5137,7 @@ static void G_LayoutBuildItem( buildable_t buildable, vec3_t origin,
G_SpawnBuildable( builder, buildable );
}
-static void G_LayoutForceBuildItem( buildable_t buildable, vec3_t origin,
+void G_LayoutForceBuildItem( buildable_t buildable, vec3_t origin,
vec3_t angles, vec3_t origin2, vec3_t angles2 )
{
gentity_t *builder;