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authorPaweł Redman <pawel.redman@gmail.com>2015-06-22 01:02:01 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-22 01:02:01 +0200
commitdc87cba52101aa4c6ad94c652460bff8520231bd (patch)
tree0add2e6edf633a2f7c7a137f0c5238466e1f323f /src/game/g_buildable.c
parent88e570be6c8b732d81cdb69ce0235ef9e8ef5885 (diff)
Remove Advanced Dretch.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index e6d4dd5..a6daffa 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2762,9 +2762,6 @@ void HMedistat_Think( gentity_t *self )
if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_POISONED )
player->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
- if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_INFECTED )
- player->client->ps.stats[ STAT_STATE ] &= ~SS_INFECTED;
-
if( self->enemy == player && player->client &&
player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&