summaryrefslogtreecommitdiff
path: root/src/game/g_buildable.c
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2015-04-08 21:45:16 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-08 21:45:16 +0200
commitee25f4aadf87fa2852bb345062eeecea9e86d1dc (patch)
treeb7dd37970f250812a67c750d63b901c38fbee35f /src/game/g_buildable.c
parent0f4407b328c59f132ee5bbf31004d31b81dc3b3b (diff)
Revert human physics to vq3.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 62aa7c7..d0ba6dc 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2830,8 +2830,7 @@ void HMedistat_Think( gentity_t *self )
if( player->client && player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS )
{
- if( ( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] ||
- player->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX ) &&
+ if( player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&
PM_Live( player->client->ps.pm_type ) )
{
self->enemy = player;
@@ -2861,12 +2860,6 @@ void HMedistat_Think( gentity_t *self )
}
else if( self->enemy && self->enemy->client ) //heal!
{
- if( self->enemy->client->ps.stats[ STAT_STAMINA ] < STAMINA_MAX )
- self->enemy->client->ps.stats[ STAT_STAMINA ] += STAMINA_MEDISTAT_RESTORE;
-
- if( self->enemy->client->ps.stats[ STAT_STAMINA ] > STAMINA_MAX )
- self->enemy->client->ps.stats[ STAT_STAMINA ] = STAMINA_MAX;
-
self->enemy->health++;
//if they're completely healed, give them a medkit