diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-06-02 21:48:10 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-06-02 21:48:10 +0300 |
commit | eb96542aefac01d68617f54e92cf4c8bae0c6d44 (patch) | |
tree | c9d6491bd359a9e84b14881ec38d243c528f9240 /src/game/g_client.c | |
parent | 65ecd185ab744857f738980cc86bbf5cbd26b4c4 (diff) |
Added credit gain scaling based on player and team kill count differences.
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 56e074f..fc797e5 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1460,7 +1460,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles // clear entity values if( ent->client->pers.classSelection == PCL_HUMAN ) { - //BG_AddUpgradeToInventory( UP_MEDKIT, client->ps.stats ); + if (SPAWN_WITH_MEDKIT) BG_AddUpgradeToInventory( UP_MEDKIT, client->ps.stats ); weapon = client->pers.humanItemSelection; } else if( client->sess.spectatorState == SPECTATOR_NOT ) |