diff options
author | Mikko Tiusanen <ams@daug.net> | 2015-01-25 23:47:16 +0200 |
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committer | Mikko Tiusanen <ams@daug.net> | 2015-01-25 23:47:16 +0200 |
commit | 56382169c394bc6a1e63a91fdd59b58ac3974986 (patch) | |
tree | ca7b9e762d4dfc7a11bc01e7dcbe072f465dc343 /src/game/g_combat.c | |
parent | 67948a489d2a07b94b6d5a3eeb2b642146865a61 (diff) |
Fixed compiler warnings in all game, cgame sources.
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 65bd8d5..9a7c1d3 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1138,12 +1138,12 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, vec3_t dir, vec3_t point, int damage, int dflags, int mod ) { gclient_t *client; - int damage_orig = damage; + // int damage_orig = damage; int take; int asave = 0; int knockback; int poisonTime = 0; - int client_z, min_z; + // int client_z, min_z; // Can't deal damage sometimes if( !targ->takedamage || targ->health <= 0 || level.intermissionQueued ) return; @@ -1803,7 +1803,7 @@ Register a weapon shot */ void G_CombatStats_Fire( gentity_t *ent, combatStatsWeapon_t weapon, int damage ) { - combatStats_t *cs; + // combatStats_t *cs; if( !ent || !ent->client ) return; @@ -1812,7 +1812,7 @@ void G_CombatStats_Fire( gentity_t *ent, combatStatsWeapon_t weapon, int damage if( g_debugDamage.integer > 3 ) Com_Printf( "player %i fired %s, damage: %i\n", - ent - g_entities, + (int)(ent - g_entities), cswStrings[ weapon ], damage ); } @@ -1859,13 +1859,13 @@ void G_CombatStats_Hit( gentity_t *ent, gentity_t *hit, combatStatsWeapon_t weap if( g_debugDamage.integer > 3 ) Com_Printf( "player %i hit %s %i with %s, damage: %i\n", - ent - g_entities, + (int)(ent - g_entities), ( type == CSD_FRIENDLY_BUILDABLE ) ? "a friendly buildable" : ( type == CSD_ENEMY_BUILDABLE ) ? "an enemy buildable" : ( type == CSD_FRIENDLY ) ? "a friendly player" : ( type == CSD_ENEMY ) ? "an enemy player" : "themselves", - hit - g_entities, + (int)(hit - g_entities), cswStrings[ weapon ], damage ); |