diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-19 19:51:11 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-05-19 19:51:11 +0300 |
commit | 67a2767ff0f97fe39d603492d46e1c77b4621b78 (patch) | |
tree | 98859169aaa81633e28c94086300a568f4740998 /src/game/g_combat.c | |
parent | 9fd2377cd037c272941aacd81c143a4128607b96 (diff) |
Re-worked hummel to a playable class with low hp and relatively high damage.
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 12de3a2..d104f78 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -118,10 +118,10 @@ char *modNames[ ] = "MOD_LEVEL3_BOUNCEBALL", "MOD_LEVEL2_CLAW", "MOD_LEVEL2_ZAP", - "MOD_LEVEL2_BOUNCEBALL", "MOD_LEVEL5_CLAW", "MOD_LEVEL5_ZAP", "MOD_LEVEL5_BOUNCEBALL", + "MOD_LEVEL2_BOUNCEBALL", "MOD_LEVEL4_CLAW", "MOD_LEVEL4_TRAMPLE", "MOD_LEVEL4_CRUSH", @@ -1284,7 +1284,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, // don't do friendly fire on movement attacks - else if( mod == MOD_LEVEL4_TRAMPLE || mod == MOD_LEVEL3_POUNCE || mod == MOD_LEVEL5_POUNCE || mod == MOD_LEVEL4_CRUSH ) |