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authorMikko Tiusanen <ams@daug.net>2014-05-19 19:51:11 +0300
committerMikko Tiusanen <ams@daug.net>2014-05-19 19:51:11 +0300
commit67a2767ff0f97fe39d603492d46e1c77b4621b78 (patch)
tree98859169aaa81633e28c94086300a568f4740998 /src/game/g_combat.c
parent9fd2377cd037c272941aacd81c143a4128607b96 (diff)
Re-worked hummel to a playable class with low hp and relatively high damage.
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 12de3a2..d104f78 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -118,10 +118,10 @@ char *modNames[ ] =
"MOD_LEVEL3_BOUNCEBALL",
"MOD_LEVEL2_CLAW",
"MOD_LEVEL2_ZAP",
- "MOD_LEVEL2_BOUNCEBALL",
"MOD_LEVEL5_CLAW",
"MOD_LEVEL5_ZAP",
"MOD_LEVEL5_BOUNCEBALL",
+ "MOD_LEVEL2_BOUNCEBALL",
"MOD_LEVEL4_CLAW",
"MOD_LEVEL4_TRAMPLE",
"MOD_LEVEL4_CRUSH",
@@ -1284,7 +1284,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
// don't do friendly fire on movement attacks
-
else if( mod == MOD_LEVEL4_TRAMPLE || mod == MOD_LEVEL3_POUNCE ||
mod == MOD_LEVEL5_POUNCE || mod == MOD_LEVEL4_CRUSH )