diff options
author | Mikko Tiusanen <ams@daug.net> | 2015-01-25 23:47:16 +0200 |
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committer | Mikko Tiusanen <ams@daug.net> | 2015-01-25 23:47:16 +0200 |
commit | 56382169c394bc6a1e63a91fdd59b58ac3974986 (patch) | |
tree | ca7b9e762d4dfc7a11bc01e7dcbe072f465dc343 /src/game/g_local.h | |
parent | 67948a489d2a07b94b6d5a3eeb2b642146865a61 (diff) |
Fixed compiler warnings in all game, cgame sources.
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index d2b5288..a46131a 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -870,11 +870,13 @@ gentity_t *G_CheckSpawnPoint( int spawnNum, const vec3_t origin, buildable_t G_IsPowered( vec3_t origin ); qboolean G_IsDCCBuilt( void ); +void G_Suicide( gentity_t *self, meansOfDeath_t death ); int G_FindDCC( gentity_t *self ); gentity_t *G_Reactor( void ); gentity_t *G_Overmind( void ); gentity_t *G_Cocoon( void ); qboolean G_FindCreep( gentity_t *self ); +qboolean G_IsCreepHere( vec3_t origin ); void G_BuildableThink( gentity_t *ent, int msec ); qboolean G_BuildableRange( vec3_t origin, float r, buildable_t buildable ); @@ -891,6 +893,8 @@ int G_LayoutList( const char *map, char *list, int len ); void G_LayoutSelect( void ); qboolean G_LayoutExists( char *mapName, char *layoutName ); void G_LayoutLoad( void ); +void G_LayoutForceBuildItem( buildable_t buildable, vec3_t origin, + vec3_t angles, vec3_t origin2, vec3_t angles2 ); void G_BaseSelfDestruct( team_t team ); int G_NextQueueTime( int queuedBP, int totalBP, int queueBaseRate ); void G_QueueBuildPoints( gentity_t *self ); @@ -1015,13 +1019,29 @@ gentity_t *fire_bounceBall2( gentity_t *self, vec3_t start, vec3_t dir, int weap gentity_t *fire_bounceBall3( gentity_t *self, vec3_t start, vec3_t dir, int weapon, int dmg, int mod, int speed, int radius ); gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *launch_grenade( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *launch_grenade_flames( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *launch_shield( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *launch_saw( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_md2( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *launch_mine( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *launch_flames( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *launch_smoke( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_acidBomb( gentity_t *self, vec3_t start, vec3_t dir, int wp ); gentity_t *fire_acidBomb2( gentity_t *self, vec3_t start, vec3_t dir, int wp ); gentity_t *fire_fern( vec3_t origin, vec3_t angles, int lifespan ); +gentity_t *Prickles_Fire( gentity_t *self, vec3_t start, vec3_t dir ); + +gentity_t *NapalmChargeFire( gentity_t *self, vec3_t start, vec3_t dir, + int damage, int radius, int speed ); +gentity_t *NapalmChargeImp( gentity_t *self, vec3_t start, vec3_t dir, + int damage, int radius, int speed ); +gentity_t *FlamerNormalFire( gentity_t *self, vec3_t start, vec3_t dir ); +gentity_t *FireBreath_fire( gentity_t *self, vec3_t start, vec3_t dir, + int damage, int radius, int speed ); +gentity_t *FlameTurretFireNormal( gentity_t *self, vec3_t start, vec3_t dir ); + // // g_mover.c // @@ -1129,6 +1149,7 @@ void G_CheckVote( team_t team ); void G_ArmageddonStep( void ); void LogExit( const char *string ); int G_TimeTilSuddenDeath( void ); +int G_TimeTilWeakSuddenDeath( void ); int G_HumanBuildPoints( void ); int G_AlienBuildPoints( void ); // @@ -1151,6 +1172,7 @@ void G_UnlaggedOff( void ); void ClientThink( int clientNum ); void ClientEndFrame( gentity_t *ent ); void G_RunClient( gentity_t *ent ); +void G_ArmaFreeLove( gentity_t *ent ); // // g_team.c |