diff options
author | Petr Pudlak <petr.mvd@gmail.com> | 2014-10-12 16:39:46 +0200 |
---|---|---|
committer | Petr Pudlak <petr.mvd@gmail.com> | 2014-10-18 19:59:22 +0200 |
commit | 9e9289b46d1efad930f09d691ad62fab7f84e8fe (patch) | |
tree | b5a583ed184b6b3806f4890a9fb8875b5f3bcc66 /src/game/g_local.h | |
parent | e7cd2f975492875faa2f26b3b13b8015d53a94d4 (diff) |
Add support for Weak Sudden Death
After it strikes, it's not possible to build near the Reactor/Overmind
and it's not possible to build refineries/creep colonies. This still
allows teams to build forward within the BP limit, but not strengthen
their main bases any more.
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index 522bdb7..4e6cec1 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -666,6 +666,8 @@ typedef struct team_t lastWin; + int weakSuddenDeathBeginTime; + timeWarning_t weakSuddenDeathWarning; int suddenDeathBeginTime; timeWarning_t suddenDeathWarning; timeWarning_t timelimitWarning; @@ -812,6 +814,9 @@ typedef enum IBE_LASTSPAWN, IBE_BLOCKEDBYENEMY, IBE_GTHRBLOCKED, + IBE_WSD_INBASE, + IBE_WSD_REFSCOLS, + IBE_MAXERRORS } itemBuildError_t; @@ -1159,6 +1164,7 @@ extern vmCvar_t g_minNameChangePeriod; extern vmCvar_t g_maxNameChanges; extern vmCvar_t g_timelimit; extern vmCvar_t g_suddenDeathTime; +extern vmCvar_t g_weakSuddenDeathTime; extern vmCvar_t g_armageddonTimeStep; extern vmCvar_t g_armageddonInitialTimeStep; extern vmCvar_t g_armageddonDefensiveKillPercent; |