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authorMikko Tiusanen <ams@daug.net>2014-12-01 19:59:32 +0200
committerMikko Tiusanen <ams@daug.net>2014-12-01 19:59:32 +0200
commit2b47fae476112b24205c343cf6f0e7f4cd55af46 (patch)
treef04ac527eab838f9c4fe1b9ee8b007b3bb018d26 /src/game/g_main.c
parent233d282ff4635a8a71267079939e1bbf12285028 (diff)
Auto balance mode 2 no longer prevents people from spawning when there's no spawns left in the enemy team.
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r--src/game/g_main.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index 4777f71..65e5d41 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1090,6 +1090,7 @@ void G_SpawnClients( team_t team )
if( g_teamForceBalance.integer == 2 &&
!level.humanTeamLocked &&
!level.alienTeamLocked &&
+ level.numHumanSpawns > 0 &&
level.numLiveAlienClients-level.numHumanClients > 0 )
numSpawns = -1;
}
@@ -1100,6 +1101,7 @@ void G_SpawnClients( team_t team )
if( g_teamForceBalance.integer == 2 &&
!level.humanTeamLocked &&
!level.alienTeamLocked &&
+ level.numAlienSpawns > 0 &&
level.numLiveHumanClients-level.numAlienClients > 0 )
numSpawns = -1;
}