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authorMikko Tiusanen <ams@daug.net>2014-06-12 14:52:40 +0300
committerMikko Tiusanen <ams@daug.net>2014-06-12 14:52:40 +0300
commit6c8c4388491928043fb6e2175616656db12fa754 (patch)
tree92707864b0c30b9b649f42d891af1b4717587594 /src/game/g_main.c
parent30c7eca2541d5642dd4a97e8e481686f38a43ea8 (diff)
No more automatic team balance when humans don't have powered armouries left.
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r--src/game/g_main.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index bd3fef0..977ab1e 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -1093,6 +1093,7 @@ void G_CountSpawns( void )
level.numAlienSpawns = 0;
level.numHumanSpawns = 0;
+ level.numHumanArmouries = 0;
for( i = 1, ent = g_entities + i ; i < level.num_entities ; i++, ent++ )
{
if( !ent->inuse || ent->s.eType != ET_BUILDABLE || ent->health <= 0 )
@@ -1103,6 +1104,9 @@ void G_CountSpawns( void )
if( ent->s.modelindex == BA_H_SPAWN )
level.numHumanSpawns++;
+
+ if( ent->powered && ent->s.modelindex == BA_H_ARMOURY )
+ level.numHumanArmouries++;
}
}