diff options
author | Mikko Tiusanen <ams@daug.net> | 2015-02-14 15:19:07 +0200 |
---|---|---|
committer | Mikko Tiusanen <ams@daug.net> | 2015-02-14 15:28:01 +0200 |
commit | 839cabd68286d2bc56b04c518f184f38369c3853 (patch) | |
tree | 1b99bb9992385d0dd0d2772b36eda1c857e6c854 /src/game/g_missile.c | |
parent | d5a1c55d37e961e95f8439249b31dca7eec81e2d (diff) |
Various gameplay balance changes and minor bug fixes, code organization.
Increased goon pounce delay a little bit.
Incognito players as players of level matching their score.
Adjusted the hp, build time and bp of various buildings.
Alien hives now track movement a bit faster.
Added cvars to limit colony and refinery bp max effects.
Colonies and refineries can now prevent enemy building within their radius.
Reduced flamer and lightning gun damage and slowed down rockets.
Increased Adv. mara zap rate and adv. goon barb regen.
Increased hummel barbs damage and reduced their repeat rate a little bit.
Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r-- | src/game/g_missile.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 63f5e97..46f61af 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -636,9 +636,9 @@ gentity_t *NapalmChargeFire( gentity_t *self, vec3_t start, vec3_t dir, bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; bolt->parent = self; - bolt->damage = damage / 1.6; + bolt->damage = damage / 1.7; bolt->splashDamage = damage / 5.2; - bolt->splashRadius = damage /1.1 ; + bolt->splashRadius = damage / 1.1 ; bolt->methodOfDeath = MOD_FLAMES; bolt->splashMethodOfDeath = MOD_FLAMER_SPLASH; bolt->clipmask = MASK_SHOT; |