diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-19 19:51:11 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-05-19 19:51:11 +0300 |
commit | 67a2767ff0f97fe39d603492d46e1c77b4621b78 (patch) | |
tree | 98859169aaa81633e28c94086300a568f4740998 /src/game/g_weapon.c | |
parent | 9fd2377cd037c272941aacd81c143a4128607b96 (diff) |
Re-worked hummel to a playable class with low hp and relatively high damage.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index fd24482..99cf5c5 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1485,7 +1485,7 @@ qboolean CheckPounceAttack( gentity_t *ent ) // In case the goon lands on his target, he get's one shot after landing payload = ent->client->pmext.pouncePayload; - if( !( ent->client->ps.pm_flags & PMF_CHARGE || ent->client->ps.weapon == WP_ALEVEL5 ) ) + if( !( ent->client->ps.pm_flags & PMF_CHARGE/* || ent->client->ps.weapon == WP_ALEVEL5 */) ) ent->client->pmext.pouncePayload = 0; // Calculate muzzle point @@ -1866,8 +1866,8 @@ void FireWeapon( gentity_t *ent ) meleeAttack( ent, LEVEL2_CLAW_U_RANGE_UPG, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_WIDTH, LEVEL2_CLAW_UPG_DMG, MOD_LEVEL2_CLAW ); break; - - case WP_ALEVEL5: + + case WP_ALEVEL5: meleeAttack( ent, LEVEL5_CLAW_U_RANGE, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_DMG, MOD_LEVEL5_CLAW ); break; |