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authorPaweł Redman <pawel.redman@gmail.com>2015-06-22 01:24:58 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-22 01:24:58 +0200
commit451f2ca7c8d832d2691dde2510e613373c312cd1 (patch)
tree936a5222f7b6ac947561542b48f86c264a6f72d7 /src/game/g_weapon.c
parentdc87cba52101aa4c6ad94c652460bff8520231bd (diff)
Remove Basilisk and Advanced Basilisk.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c158
1 files changed, 0 insertions, 158 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 56f931a..b3a9440 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -695,21 +695,6 @@ void throwMine( gentity_t *ent )
/*
======================================================================
-ACID BOMBS
-======================================================================
-*/
-void acidBombFire( gentity_t *ent, int wp )
-{
- fire_acidBomb( ent, muzzle, forward, wp );
-}
-
-void acidBombFire2x( gentity_t *ent, int wp )
-{
- fire_acidBomb2( ent, muzzle, forward, wp );
-}
-
-/*
-======================================================================
LAS GUN
======================================================================
*/
@@ -1172,130 +1157,6 @@ qboolean CheckVenomAttack( gentity_t *ent )
/*
======================================================================
-LEVEL1
-======================================================================
-*/
-/*
-===============
-CheckGrabAttack
-===============
-*/
-void CheckGrabAttack( gentity_t *ent )
-{
- trace_t tr;
- vec3_t end, dir;
- float dot;
- gentity_t *traceEnt;
-
- // set aiming directions
- AngleVectors( ent->client->ps.viewangles, forward, right, up );
- CalcMuzzlePoint( ent, forward, right, up, muzzle );
-
- if( ent->client->ps.weapon == WP_ALEVEL1 )
- VectorMA( muzzle, LEVEL1_GRAB_RANGE, forward, end );
- else if( ent->client->ps.weapon == WP_ALEVEL1_UPG )
- VectorMA( muzzle, LEVEL1_GRAB_U_RANGE, forward, end );
-
- trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
- if( tr.surfaceFlags & SURF_NOIMPACT )
- return;
-
- traceEnt = &g_entities[ tr.entityNum ];
-
- if( !traceEnt->takedamage )
- return;
-
- if( traceEnt->client )
- {
- if( traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS )
- return;
-
- if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 )
- return;
-
- // NOTE: Re-using end,dir for optimal/current target direction in the following
- if( !( traceEnt->client->ps.stats[ STAT_STATE ] & SS_GRABBED ) )
- {
- AngleVectors( traceEnt->client->ps.viewangles, dir, NULL, NULL );
- traceEnt->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( dir );
- VectorSubtract(traceEnt->client->ps.origin,ent->client->ps.origin,end);
- VectorNormalize(end);
- ent->client->ps.stats[ STAT_MISC ] = DotProduct(dir, end);
-
- //event for client side grab effect
- G_AddPredictableEvent( ent, EV_LEV1_GRAB, 0 );
- } else if (traceEnt->client->ps.pm_type == PM_JETPACK) {
- // jetpack enabled, do nothing
- } else if (ent->client->ps.stats[ STAT_MISC ] >= 0.9f) {
- VectorSubtract(traceEnt->client->ps.origin,ent->client->ps.origin,end);
- VectorNormalize(end);
- traceEnt->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( end );
- } else {
- VectorSubtract(traceEnt->client->ps.origin,ent->client->ps.origin,end);
- VectorNormalize(end);
-
- AngleVectors( traceEnt->client->ps.viewangles, dir, NULL, NULL );
- dot = DotProduct(dir, end);
-
- if (dot >= ent->client->ps.stats[ STAT_MISC ]) {
- traceEnt->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( end );
- ent->client->ps.stats[ STAT_MISC ] = dot;
- }
- }
-
- traceEnt->client->ps.stats[ STAT_STATE ] |= SS_GRABBED;
-
- if( ent->client->ps.weapon == WP_ALEVEL1 )
- traceEnt->client->grabExpiryTime = level.time + LEVEL1_GRAB_TIME;
- else if( ent->client->ps.weapon == WP_ALEVEL1_UPG )
- traceEnt->client->grabExpiryTime = level.time + LEVEL1_GRAB_U_TIME;
- }
-}
-
-/*
-===============
-poisonCloud
-===============
-*/
-void poisonCloud( gentity_t *ent )
-{
- int entityList[ MAX_GENTITIES ];
- vec3_t range = { LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE };
- vec3_t mins, maxs;
- int i, num;
- gentity_t *humanPlayer;
- trace_t tr;
-
- VectorAdd( ent->client->ps.origin, range, maxs );
- VectorSubtract( ent->client->ps.origin, range, mins );
-
- G_UnlaggedOn( ent, ent->client->ps.origin, LEVEL1_PCLOUD_RANGE );
- num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES );
- for( i = 0; i < num; i++ )
- {
- humanPlayer = &g_entities[ entityList[ i ] ];
-
- if( humanPlayer->client &&
- humanPlayer->client->pers.teamSelection == TEAM_HUMANS )
- {
- trap_Trace( &tr, muzzle, NULL, NULL, humanPlayer->s.origin,
- humanPlayer->s.number, CONTENTS_SOLID );
-
- //can't see target from here
- if( tr.entityNum == ENTITYNUM_WORLD )
- continue;
-
- humanPlayer->client->ps.eFlags |= EF_POISONCLOUDED;
- humanPlayer->client->lastPoisonCloudedTime = level.time;
-
- trap_SendServerCommand( humanPlayer->client->ps.clientNum,"poisoncloud" );
- }
- }
- G_UnlaggedOff( );
-}
-
-/*
-======================================================================
LEVEL2
======================================================================
*/
@@ -1852,13 +1713,6 @@ void FireWeapon3( gentity_t *ent )
massDriverFire2( ent );
}
break;
-
- case WP_ALEVEL1:
- acidBombFire2x( ent, WP_ALEVEL1 );
- break;
- case WP_ALEVEL1_UPG:
- acidBombFire( ent, WP_ALEVEL1_UPG );
- break;
default:
break;
@@ -1891,10 +1745,6 @@ void FireWeapon2( gentity_t *ent )
case WP_MACHINEGUN:
bulletFire( ent, RIFLE_SPREAD2, RIFLE_DMG2, MOD_MACHINEGUN );
break;
-
- case WP_ALEVEL1_UPG:
- poisonCloud( ent );
- break;
case WP_ALEVEL2_UPG:
areaZapFire( ent );
@@ -1956,14 +1806,6 @@ void FireWeapon( gentity_t *ent )
// fire the specific weapon
switch( ent->s.weapon )
{
- case WP_ALEVEL1:
- meleeAttack( ent, LEVEL1_CLAW_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH,
- LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW );
- break;
- case WP_ALEVEL1_UPG:
- meleeAttack( ent, LEVEL1_CLAW_U_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH,
- LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW );
- break;
case WP_ALEVEL3:
meleeAttack( ent, LEVEL3_CLAW_RANGE, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_WIDTH,
LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW );