diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 01:24:58 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 01:24:58 +0200 |
commit | 451f2ca7c8d832d2691dde2510e613373c312cd1 (patch) | |
tree | 936a5222f7b6ac947561542b48f86c264a6f72d7 /src/game/g_weapon.c | |
parent | dc87cba52101aa4c6ad94c652460bff8520231bd (diff) |
Remove Basilisk and Advanced Basilisk.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 158 |
1 files changed, 0 insertions, 158 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 56f931a..b3a9440 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -695,21 +695,6 @@ void throwMine( gentity_t *ent ) /* ====================================================================== -ACID BOMBS -====================================================================== -*/ -void acidBombFire( gentity_t *ent, int wp ) -{ - fire_acidBomb( ent, muzzle, forward, wp ); -} - -void acidBombFire2x( gentity_t *ent, int wp ) -{ - fire_acidBomb2( ent, muzzle, forward, wp ); -} - -/* -====================================================================== LAS GUN ====================================================================== */ @@ -1172,130 +1157,6 @@ qboolean CheckVenomAttack( gentity_t *ent ) /* ====================================================================== -LEVEL1 -====================================================================== -*/ -/* -=============== -CheckGrabAttack -=============== -*/ -void CheckGrabAttack( gentity_t *ent ) -{ - trace_t tr; - vec3_t end, dir; - float dot; - gentity_t *traceEnt; - - // set aiming directions - AngleVectors( ent->client->ps.viewangles, forward, right, up ); - CalcMuzzlePoint( ent, forward, right, up, muzzle ); - - if( ent->client->ps.weapon == WP_ALEVEL1 ) - VectorMA( muzzle, LEVEL1_GRAB_RANGE, forward, end ); - else if( ent->client->ps.weapon == WP_ALEVEL1_UPG ) - VectorMA( muzzle, LEVEL1_GRAB_U_RANGE, forward, end ); - - trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT ); - if( tr.surfaceFlags & SURF_NOIMPACT ) - return; - - traceEnt = &g_entities[ tr.entityNum ]; - - if( !traceEnt->takedamage ) - return; - - if( traceEnt->client ) - { - if( traceEnt->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) - return; - - if( traceEnt->client->ps.stats[ STAT_HEALTH ] <= 0 ) - return; - - // NOTE: Re-using end,dir for optimal/current target direction in the following - if( !( traceEnt->client->ps.stats[ STAT_STATE ] & SS_GRABBED ) ) - { - AngleVectors( traceEnt->client->ps.viewangles, dir, NULL, NULL ); - traceEnt->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( dir ); - VectorSubtract(traceEnt->client->ps.origin,ent->client->ps.origin,end); - VectorNormalize(end); - ent->client->ps.stats[ STAT_MISC ] = DotProduct(dir, end); - - //event for client side grab effect - G_AddPredictableEvent( ent, EV_LEV1_GRAB, 0 ); - } else if (traceEnt->client->ps.pm_type == PM_JETPACK) { - // jetpack enabled, do nothing - } else if (ent->client->ps.stats[ STAT_MISC ] >= 0.9f) { - VectorSubtract(traceEnt->client->ps.origin,ent->client->ps.origin,end); - VectorNormalize(end); - traceEnt->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( end ); - } else { - VectorSubtract(traceEnt->client->ps.origin,ent->client->ps.origin,end); - VectorNormalize(end); - - AngleVectors( traceEnt->client->ps.viewangles, dir, NULL, NULL ); - dot = DotProduct(dir, end); - - if (dot >= ent->client->ps.stats[ STAT_MISC ]) { - traceEnt->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( end ); - ent->client->ps.stats[ STAT_MISC ] = dot; - } - } - - traceEnt->client->ps.stats[ STAT_STATE ] |= SS_GRABBED; - - if( ent->client->ps.weapon == WP_ALEVEL1 ) - traceEnt->client->grabExpiryTime = level.time + LEVEL1_GRAB_TIME; - else if( ent->client->ps.weapon == WP_ALEVEL1_UPG ) - traceEnt->client->grabExpiryTime = level.time + LEVEL1_GRAB_U_TIME; - } -} - -/* -=============== -poisonCloud -=============== -*/ -void poisonCloud( gentity_t *ent ) -{ - int entityList[ MAX_GENTITIES ]; - vec3_t range = { LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE, LEVEL1_PCLOUD_RANGE }; - vec3_t mins, maxs; - int i, num; - gentity_t *humanPlayer; - trace_t tr; - - VectorAdd( ent->client->ps.origin, range, maxs ); - VectorSubtract( ent->client->ps.origin, range, mins ); - - G_UnlaggedOn( ent, ent->client->ps.origin, LEVEL1_PCLOUD_RANGE ); - num = trap_EntitiesInBox( mins, maxs, entityList, MAX_GENTITIES ); - for( i = 0; i < num; i++ ) - { - humanPlayer = &g_entities[ entityList[ i ] ]; - - if( humanPlayer->client && - humanPlayer->client->pers.teamSelection == TEAM_HUMANS ) - { - trap_Trace( &tr, muzzle, NULL, NULL, humanPlayer->s.origin, - humanPlayer->s.number, CONTENTS_SOLID ); - - //can't see target from here - if( tr.entityNum == ENTITYNUM_WORLD ) - continue; - - humanPlayer->client->ps.eFlags |= EF_POISONCLOUDED; - humanPlayer->client->lastPoisonCloudedTime = level.time; - - trap_SendServerCommand( humanPlayer->client->ps.clientNum,"poisoncloud" ); - } - } - G_UnlaggedOff( ); -} - -/* -====================================================================== LEVEL2 ====================================================================== */ @@ -1852,13 +1713,6 @@ void FireWeapon3( gentity_t *ent ) massDriverFire2( ent ); } break; - - case WP_ALEVEL1: - acidBombFire2x( ent, WP_ALEVEL1 ); - break; - case WP_ALEVEL1_UPG: - acidBombFire( ent, WP_ALEVEL1_UPG ); - break; default: break; @@ -1891,10 +1745,6 @@ void FireWeapon2( gentity_t *ent ) case WP_MACHINEGUN: bulletFire( ent, RIFLE_SPREAD2, RIFLE_DMG2, MOD_MACHINEGUN ); break; - - case WP_ALEVEL1_UPG: - poisonCloud( ent ); - break; case WP_ALEVEL2_UPG: areaZapFire( ent ); @@ -1956,14 +1806,6 @@ void FireWeapon( gentity_t *ent ) // fire the specific weapon switch( ent->s.weapon ) { - case WP_ALEVEL1: - meleeAttack( ent, LEVEL1_CLAW_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH, - LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW ); - break; - case WP_ALEVEL1_UPG: - meleeAttack( ent, LEVEL1_CLAW_U_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH, - LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW ); - break; case WP_ALEVEL3: meleeAttack( ent, LEVEL3_CLAW_RANGE, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW ); |