diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-15 18:27:16 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-05-15 18:27:16 +0300 |
commit | 454a1a21c4d0be8e542160ff60f897594762501b (patch) | |
tree | 9e3951a96443785a36db76359e999ab836a1c968 /src/game/g_weapon.c | |
parent | 378e1bf33dce57f941d9d93defb1a81715dc5d3f (diff) |
Hummel pounce no longer stays charged or damages teammates after using it.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r-- | src/game/g_weapon.c | 57 |
1 files changed, 28 insertions, 29 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index c372771..f7c68c9 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1478,14 +1478,14 @@ qboolean CheckPounceAttack( gentity_t *ent ) { trace_t tr; gentity_t *traceEnt; - int damage, timeMax, pounceRange, payload; + int damage, timeMax, pounceRange, pounceWidth, payload; if( ent->client->pmext.pouncePayload <= 0 ) return qfalse; // In case the goon lands on his target, he get's one shot after landing - payload = ent->client->pmext.pouncePayload; - if( !( ent->client->ps.pm_flags & PMF_CHARGE || ent->client->ps.weapon == WP_ALEVEL5 ) ) + payload = ent->client->pmext.pouncePayload; + if( !( ent->client->ps.pm_flags & PMF_CHARGE || ent->client->ps.weapon == WP_ALEVEL5 ) ) ent->client->pmext.pouncePayload = 0; // Calculate muzzle point @@ -1493,10 +1493,17 @@ qboolean CheckPounceAttack( gentity_t *ent ) CalcMuzzlePoint( ent, forward, right, up, muzzle ); // Trace from muzzle to see what we hit - pounceRange = ent->client->ps.weapon == WP_ALEVEL3 ? LEVEL3_POUNCE_RANGE : - LEVEL3_POUNCE_UPG_RANGE; - G_WideTrace( &tr, ent, pounceRange, LEVEL3_POUNCE_WIDTH, - LEVEL3_POUNCE_WIDTH, &traceEnt ); + if( ent->client->ps.weapon == WP_ALEVEL5) + { + pounceRange = LEVEL5_POUNCE_RANGE; + pounceWidth = LEVEL5_POUNCE_WIDTH; + } + else + { + pounceRange = ent->client->ps.weapon == WP_ALEVEL3 ? LEVEL3_POUNCE_RANGE : LEVEL3_POUNCE_UPG_RANGE; + pounceWidth = LEVEL3_POUNCE_WIDTH; + } + G_WideTrace( &tr, ent, pounceRange, pounceWidth, pounceWidth, &traceEnt ); if( traceEnt == NULL ) return qfalse; @@ -1508,29 +1515,21 @@ qboolean CheckPounceAttack( gentity_t *ent ) return qfalse; // Deal damage - if( ent->client->ps.weapon == WP_ALEVEL5) - //{ - //damage = payload * LEVEL5_POUNCE_DMG / LEVEL5_POUNCE_TIME; - //ent->client->pmext.pouncePayload = 0; - //G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, - //DAMAGE_NO_LOCDAMAGE, MOD_LEVEL5_POUNCE ); - //} + if( ent->client->ps.weapon == WP_ALEVEL5) { - timeMax = ent->client->ps.weapon == WP_ALEVEL5 ? LEVEL5_POUNCE_TIME : - LEVEL3_POUNCE_TIME_UPG; - damage = payload * LEVEL5_POUNCE_DMG / timeMax; - ent->client->pmext.pouncePayload = 0; - G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, - DAMAGE_NO_LOCDAMAGE, MOD_LEVEL5_POUNCE ); + timeMax = LEVEL5_POUNCE_TIME; + damage = payload * LEVEL5_POUNCE_DMG / timeMax; + ent->client->pmext.pouncePayload = 0; + G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, + DAMAGE_NO_LOCDAMAGE, MOD_LEVEL5_POUNCE ); } else { - timeMax = ent->client->ps.weapon == WP_ALEVEL3 ? LEVEL3_POUNCE_TIME : - LEVEL3_POUNCE_TIME_UPG; - damage = payload * LEVEL3_POUNCE_DMG / timeMax; - ent->client->pmext.pouncePayload = 0; - G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, - DAMAGE_NO_LOCDAMAGE, MOD_LEVEL3_POUNCE ); + timeMax = ent->client->ps.weapon == WP_ALEVEL3 ? LEVEL3_POUNCE_TIME : LEVEL3_POUNCE_TIME_UPG; + damage = payload * LEVEL3_POUNCE_DMG / timeMax; + ent->client->pmext.pouncePayload = 0; + G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, + DAMAGE_NO_LOCDAMAGE, MOD_LEVEL3_POUNCE ); } return qtrue; } @@ -1722,8 +1721,8 @@ gclient_t *client; bounceBallFire_level2( ent ); break; - case WP_ALEVEL5: - Prickles( ent ); + case WP_ALEVEL5: + Prickles( ent ); break; case WP_ALEVEL4: @@ -1868,7 +1867,7 @@ void FireWeapon( gentity_t *ent ) LEVEL2_CLAW_UPG_DMG, MOD_LEVEL2_CLAW ); break; - case WP_ALEVEL5: + case WP_ALEVEL5: meleeAttack( ent, LEVEL5_CLAW_U_RANGE, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_WIDTH, LEVEL5_CLAW_DMG, MOD_LEVEL5_CLAW ); break; |